Files
XMen/Assets/Scripts/Weapons/WeaponData.cs
2025-07-10 14:49:53 +08:00

26 lines
736 B
C#
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using static XPlugin.Data.JsonLiteDB.JsonLiteDB;
public class WeaponData
{
//<2F><><EFBFBD><EFBFBD>ID
public int Id;
//<2F><><EFBFBD><EFBFBD>Ӣ<EFBFBD><D3A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public string Name;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public string NameCN;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public int Atk;
//<2F><><EFBFBD><EFBFBD>1s<31><73><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public int ShootRate;
//<2F><><EFBFBD><EFBFBD>ٶ<EFBFBD>
public int BulletSpeed;
public WeaponData(TableReader table)
{
Id = table["WeaponId"].OptInt();
Name = table["Name"].OptString();
NameCN = table["Name_CN"].OptString();
Atk = table["Atk"].OptInt();
ShootRate = table["ShootRate"].OptInt();
BulletSpeed = table["BulletSpeed"].OptInt();
}
}