Files
XMen/Assets/Plugins/ThirdParty/FindReference2/Editor/Script/FR2_Bookmark.cs
2025-07-02 17:56:55 +08:00

257 lines
7.0 KiB
C#

using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEditor;
using UnityEngine;
using UnityObject = UnityEngine.Object;
namespace vietlabs.fr2
{
public class FR2_Bookmark : IRefDraw
{
internal static HashSet<string> guidSet = new HashSet<string>();
internal static HashSet<string> instSet = new HashSet<string>(); // Do not reference directly to SceneObject (which might be destroyed anytime)
public static int Count
{
get { return guidSet.Count + instSet.Count; }
}
public static bool Contains(string guidOrInstID)
{
return guidSet.Contains(guidOrInstID) || instSet.Contains(guidOrInstID);
}
public static bool Contains(UnityObject sceneObject)
{
var id = sceneObject.GetInstanceID().ToString();
return instSet.Contains(id);
}
public static bool Contains(FR2_Ref rf)
{
if (rf.isSceneRef)
{
if (instSet == null) return false;
return instSet.Contains(rf.component.GetInstanceID().ToString());
}
else
{
if (guidSet == null) return false;
return guidSet.Contains(rf.asset.guid);
}
}
public static void Add(UnityObject sceneObject)
{
if (sceneObject == null) return;
var id = sceneObject.GetInstanceID().ToString();
instSet.Add(id); // hashset does not need to check exist before add
dirty = true;
}
public static void Add(string guid)
{
if (guidSet.Contains(guid)) return;
var assetPath = AssetDatabase.GUIDToAssetPath(guid);
if (string.IsNullOrEmpty(assetPath))
{
Debug.LogWarning("Invalid GUID: " + guid);
return;
}
guidSet.Add(guid);
dirty = true;
//Debug.Log(instSet.Count + " : " + guidSet.Count);
}
public static void Remove(UnityObject sceneObject)
{
if (sceneObject == null) return;
var id = sceneObject.GetInstanceID().ToString();
instSet.Remove(id);
dirty = true;
}
public static void Remove(string guidOrInstID)
{
guidSet.Remove(guidOrInstID);
instSet.Remove(guidOrInstID);
dirty = true;
}
public static void Clear()
{
guidSet.Clear();
instSet.Clear();
dirty = true;
}
public static void Add(FR2_Ref rf)
{
if (rf.isSceneRef)
{
//Debug.Log("add " + rf.component);
Add(rf.component);
}
else
{
Add(rf.asset.guid);
}
}
public static void Remove(FR2_Ref rf)
{
if (rf.isSceneRef)
{
//Debug.Log("remove: " + rf.component);
Remove(rf.component);
}
else
{
Remove(rf.asset.guid);
}
}
public static void Commit()
{
var list = new List<Object>();
foreach (string guid in guidSet)
{
string path = AssetDatabase.GUIDToAssetPath(guid);
Object obj = AssetDatabase.LoadAssetAtPath(path, typeof(Object));
if (obj != null) list.Add(obj);
}
foreach (string instID in instSet)
{
var id = int.Parse(instID);
var obj = EditorUtility.InstanceIDToObject(id);
if (obj != null) list.Add(obj);
}
Selection.objects = list.ToArray();
}
// ------------ instance
//private readonly FR2_TreeUI2.GroupDrawer groupDrawer;
private static bool dirty;
private readonly FR2_RefDrawer drawer;
internal Dictionary<string, FR2_Ref> refs = new Dictionary<string, FR2_Ref>();
public FR2_Bookmark(IWindow window)
{
this.window = window;
drawer = new FR2_RefDrawer(window);
drawer.messageNoRefs = "Do bookmark something!";
drawer.groupDrawer.hideGroupIfPossible = true;
drawer.forceHideDetails = true;
drawer.level0Group = string.Empty;
dirty = true;
drawer.SetDirty();
}
public IWindow window { get; set; }
public int ElementCount()
{
return refs == null ? 0 : refs.Count;
}
public bool DrawLayout()
{
if (dirty) RefreshView();
return drawer.DrawLayout();
}
public bool Draw(Rect rect)
{
if (dirty) RefreshView();
if (refs == null)
{
Debug.Log("Refs is null!");
return false;
}
var bottomRect = new Rect(rect.x + 1f, rect.yMax - 16f, rect.width - 2f, 16f);
DrawButtons(bottomRect);
rect.yMax -= 16f;
return drawer.Draw(rect);
}
public void SetDirty()
{
drawer.SetDirty();
}
void DrawButtons(Rect rect)
{
if (Count == 0) return;
GUILayout.BeginArea(rect);
{
GUILayout.BeginHorizontal();
{
if (GUILayout.Button("Select"))
{
Commit();
window.WillRepaint = true;
}
if (GUILayout.Button("Clear"))
{
Clear();
window.WillRepaint = true;
}
if (GUILayout.Button("CSV"))
{
FR2_Export.ExportCSV(refs.Values.ToArray());
}
if (GUILayout.Button("Delete"))
{
FR2_Unity.BackupAndDeleteAssets(refs.Values.ToArray());
Clear();
GUIUtility.ExitGUI();
}
}
GUILayout.EndHorizontal();
}
GUILayout.EndArea();
}
public void RefreshView()
{
if (refs == null) refs = new Dictionary<string, FR2_Ref>();
refs.Clear();
foreach (var guid in guidSet)
{
var asset = FR2_Cache.Api.Get(guid, false);
refs.Add(guid, new FR2_Ref(0, 0, asset, null));
}
foreach (var instId in instSet)
{
refs.Add(instId, new FR2_SceneRef(0, EditorUtility.InstanceIDToObject(int.Parse(instId))));
}
drawer.SetRefs(refs);
//Debug.Log("RefreshView: " + refs.Count);
dirty = false;
}
internal void RefreshSort()
{
drawer.RefreshSort();
}
}
}