Files
XMen/Assets/Plugins/ThirdParty/FindReference2/Editor/Script/FR2_Selection.cs
2025-07-02 17:56:55 +08:00

215 lines
5.6 KiB
C#

using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityObject = UnityEngine.Object;
namespace vietlabs.fr2
{
public class FR2_Selection : IRefDraw
{
internal HashSet<string> guidSet = new HashSet<string>();
internal HashSet<string> instSet = new HashSet<string>(); // Do not reference directly to SceneObject (which might be destroyed anytime)
public int Count
{
get { return guidSet.Count + instSet.Count; }
}
public bool Contains(string guidOrInstID)
{
return guidSet.Contains(guidOrInstID) || instSet.Contains(guidOrInstID);
}
public bool Contains(UnityObject sceneObject)
{
var id = sceneObject.GetInstanceID().ToString();
return instSet.Contains(id);
}
public void Add(UnityObject sceneObject)
{
if (sceneObject == null) return;
var id = sceneObject.GetInstanceID().ToString();
instSet.Add(id); // hashset does not need to check exist before add
dirty = true;
}
public void AddRange(params UnityObject[] sceneObjects)
{
foreach (var go in sceneObjects)
{
var id = go.GetInstanceID().ToString();
instSet.Add(id); // hashset does not need to check exist before add
}
dirty = true;
}
public void Add(string guid)
{
if (guidSet.Contains(guid)) return;
var assetPath = AssetDatabase.GUIDToAssetPath(guid);
if (string.IsNullOrEmpty(assetPath))
{
Debug.LogWarning("Invalid GUID: " + guid);
return;
}
guidSet.Add(guid);
dirty = true;
}
public void AddRange(params string[] guids)
{
foreach (var id in guids)
{
Add(id);
}
dirty = true;
}
public void Remove(UnityObject sceneObject)
{
if (sceneObject == null) return;
var id = sceneObject.GetInstanceID().ToString();
instSet.Remove(id);
dirty = true;
}
public void Remove(string guidOrInstID)
{
guidSet.Remove(guidOrInstID);
instSet.Remove(guidOrInstID);
dirty = true;
}
public void Clear()
{
guidSet.Clear();
instSet.Clear();
dirty = true;
}
public bool isSelectingAsset
{
get { return instSet.Count == 0; }
}
public void Add(FR2_Ref rf)
{
if (rf.isSceneRef)
{
Add(rf.component);
}
else
{
Add(rf.asset.guid);
}
}
public void Remove(FR2_Ref rf)
{
if (rf.isSceneRef)
{
Remove(rf.component);
}
else
{
Remove(rf.asset.guid);
}
}
// ------------ instance
private bool dirty;
private readonly FR2_RefDrawer drawer;
internal Dictionary<string, FR2_Ref> refs;
internal bool isLock;
public FR2_Selection(IWindow window)
{
this.window = window;
drawer = new FR2_RefDrawer(window);
drawer.groupDrawer.hideGroupIfPossible = true;
drawer.forceHideDetails = true;
drawer.level0Group = string.Empty;
dirty = true;
drawer.SetDirty();
}
public IWindow window { get; set; }
public int ElementCount()
{
return refs == null ? 0 : refs.Count;
}
public bool DrawLayout()
{
if (dirty) RefreshView();
return drawer.DrawLayout();
}
public bool Draw(Rect rect)
{
if (dirty) RefreshView();
if (refs == null) return false;
DrawLock(new Rect(rect.xMax - 12f, rect.yMin - 12f, 16f, 16f));
return drawer.Draw(rect);
}
public void SetDirty()
{
drawer.SetDirty();
}
private static readonly Color PRO = new Color(0.8f, 0.8f, 0.8f, 1f);
private static readonly Color INDIE = new Color(0.1f, 0.1f, 0.1f, 1f);
public void DrawLock(Rect rect)
{
GUI2.ContentColor(() =>
{
var icon = isLock ? FR2_Icon.Lock : FR2_Icon.Unlock;
if (GUI2.Toggle(rect, ref isLock, icon))
{
window.WillRepaint = true;
window.OnSelectionChange();
}
}, GUI2.Theme(PRO, INDIE));
}
public void RefreshView()
{
if (refs == null) refs = new Dictionary<string, FR2_Ref>();
refs.Clear();
if (instSet.Count > 0)
{
foreach (var instId in instSet)
{
refs.Add(instId, new FR2_SceneRef(0, EditorUtility.InstanceIDToObject(int.Parse(instId))));
}
}
else
{
foreach (var guid in guidSet)
{
var asset = FR2_Cache.Api.Get(guid, false);
refs.Add(guid, new FR2_Ref(0, 0, asset, null)
{
isSceneRef = false
});
}
}
drawer.SetRefs(refs);
dirty = false;
}
}
}