Files
XMen/Assets/Scripts/Data/PropInfo.cs
2025-07-10 14:49:53 +08:00

57 lines
1007 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using static XPlugin.Data.JsonLiteDB.JsonLiteDB;
public enum PropType
{
BloodBag = 501,
EnergyMask = 502,
AtkBuff = 503,
DefenseBuff = 504,
EnergyPump = 505
}
public class PropInfo
{
/// <summary>
/// 돛야顆寧ID
/// </summary>
public int PropId;
/// <summary>
/// 돛야CN츰냔
/// </summary>
public string PropNameCn;
/// <summary>
/// 돛야EN츰냔
/// </summary>
public string PropName;
/// <summary>
/// 돛야깊甘
/// </summary>
public string PropDesc;
/// <summary>
/// 돛야槻벎 넉溝鑒
/// </summary>
public float Effect;
public PropInfo(TableReader table)
{
PropId = table["PropId"].OptInt();
PropNameCn = table["PropNameCn"].OptString();
PropName = table["PropName"].OptString();
PropDesc = table["PropDesc"].OptString();
Effect = table["Effect"].OptFloat();
}
}