Files
XMen/Assets/Scripts/AtkBuff.cs
2025-07-10 14:49:53 +08:00

33 lines
723 B
C#

using DG.Tweening;
using Mirror;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AtkBuff : NetworkBehaviour
{
public Collider box;
public GameObject txt;
public void ColliderAtkBuff()
{
box.enabled = false;
transform.gameObject.SetActive(false);
NetworkServer.Destroy(transform.gameObject);
}
public void Start()
{
if (isServer)
{
transform.DORotate(new Vector3(0f, 360f, 0f), 5f, RotateMode.LocalAxisAdd).SetLoops(-1, LoopType.Restart);
}
}
private void Update()
{
txt.transform.parent.GetComponent<Transform>().LookAt(GameInit.Ins.MRCamera.transform);
}
}