Files
XMen/Assets/Scripts/Data/DifficultyInfo.cs
2025-07-10 14:49:53 +08:00

37 lines
984 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using static XPlugin.Data.JsonLiteDB.JsonLiteDB;
public class DifficultyInfo
{
public int Id;
public string Difficulty;
public float enemyHpCoefficient;
public float speedCoefficient;
public float rateCoefficient;
public float damageCoefficient;
public float weaponCoefficient;
public float playerHpCoefficient;
public DifficultyInfo(TableReader table)
{
Id = table["Id"].OptInt();
Difficulty = table["Difficulty"].OptString();
enemyHpCoefficient = table["enemyHpCoefficient"].OptFloat();
speedCoefficient = table["speedCoefficient"].OptFloat();
rateCoefficient = table["rateCoefficient"].OptFloat();
damageCoefficient = table["damageCoefficient"].OptFloat();
weaponCoefficient = table["weaponCoefficient"].OptFloat();
playerHpCoefficient = table["playerHpCoefficient"].OptFloat();
}
}