19 lines
398 B
C#
19 lines
398 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class EnemyData
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{
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public int SceneType; // Wuyue
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public string Name; // ÆðÒåÒ»ºÅ
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public int ID; // 0
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public int Hp; // 600
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public int Atk; // 20
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public float Speed; // 2
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public float FireRote; // 0
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public float LoadTime; // 0
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public float Size; // 0
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}
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