Files
XMen/Assets/Scripts/Enemys/Tower/Tower.cs
2025-07-10 14:49:53 +08:00

41 lines
1007 B
C#

using DragonLi.Core;
using DragonLi.Frame;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Tower : IAgent
{
// Start is called before the first frame update
protected override void OnBorn()
{
//NavAgent.enabled = false;
}
protected override void OnHeathChanged(float currentHealth)
{
base.OnHeathChanged(currentHealth);
}
protected override void OnDeath(object info, Transform _sender)
{
// spawn explosion
Transform explosion = SpawnManager.Instance.Spawn("Effect", "EskyExplosion", transform.position);
if (explosion)
SpawnManager.Instance.Despawn(explosion, 4.0f);
// despawn self
SpawnManager.Instance.Despawn(transform, 0);
}
protected override float OnReceiveDamage(float value, object info, Transform _sender)
{
//Debug.Log(value);
float res = base.OnReceiveDamage(value, info, _sender);
return res;
}
}