添加选择马甲初版
This commit is contained in:
@@ -1,6 +1,8 @@
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using System.Collections.Generic;
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using UnityEngine;
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using XUI;
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using TMPro;
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using TruegearSdk;
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public class ConPanel : UIBehaviour
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{
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@@ -12,7 +14,6 @@ public class ConPanel : UIBehaviour
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public List<IPBtn> IPBtns;
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public bool IsInit = false;
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public static void Show()
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{
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WorldUIManager.Ins.Cover("UI/ConPanel", false);
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@@ -26,6 +27,7 @@ public class ConPanel : UIBehaviour
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btn.gameObject.SetActive(false);
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IPBtns.Add(btn);
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}
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IsInit = true;
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}
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@@ -40,6 +42,11 @@ public class ConPanel : UIBehaviour
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public void OnClickHost()
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{
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// 用户未选择设备直接开始游戏,停止扫描
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if (TrueGearEffectManager.Ins != null)
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{
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TrueGearEffectManager.Ins.StopScan();
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}
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WorldUIManager.Ins.Back();
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MRNetworkManager.Ins.CreateAndJoinRoom();
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MRNetworkManager.Ins.networkDiscovery.AdvertiseServer();
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@@ -79,6 +86,11 @@ public class ConPanel : UIBehaviour
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public void OnOnePlayerClick()
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{
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// 用户未选择设备直接开始游戏,停止扫描
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if (TrueGearEffectManager.Ins != null)
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{
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TrueGearEffectManager.Ins.StopScan();
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}
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GameLocal.Ins.GameMode = 0;
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WorldUIManager.Ins.Back();
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MRNetworkManager.Ins.CreateAndJoinRoom();
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@@ -87,6 +99,11 @@ public class ConPanel : UIBehaviour
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public void OnServerPlayerClick()
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{
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// 用户未选择设备直接开始游戏,停止扫描
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if (TrueGearEffectManager.Ins != null)
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{
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TrueGearEffectManager.Ins.StopScan();
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}
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GameLocal.Ins.GameMode = 1;
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WorldUIManager.Ins.Back();
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MRNetworkManager.Ins.CreateAndJoinRoom();
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232
Assets/_Zombie/Scripts/UI/TrueGearPanel.cs
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232
Assets/_Zombie/Scripts/UI/TrueGearPanel.cs
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@@ -0,0 +1,232 @@
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using System.Collections.Generic;
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using UnityEngine;
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using XUI;
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using TMPro;
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using TruegearSdk;
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public class TrueGearPanel : UIBehaviour
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{
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// TrueGear设备选择
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public TMP_Dropdown deviceDropdown;
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public UnityEngine.UI.Button connectButton;
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public UnityEngine.UI.Button refreshButton;
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private List<DeviceData> scannedDevices = new List<DeviceData>();
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private int selectedDeviceIndex = -1;
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// 连接成功反馈的Text组件
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public UnityEngine.UI.Text connectStatusText;
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// 面板的GameObject(用于隐藏/显示)
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public GameObject panelGameObject;
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public override void OnUIShow(params object[] args)
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{
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base.OnUIShow(args);
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// 从TrueGearEffectManager获取开关状态
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bool isEnabled = TrueGearEffectManager.Ins != null && TrueGearEffectManager.Ins.EnableTrueGear;
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// 如果未启用马甲功能,则隐藏面板并返回
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if (!isEnabled)
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{
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Debug.Log("TrueGear功能未启用,隐藏面板");
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if (panelGameObject != null)
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{
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panelGameObject.SetActive(false);
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}
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return;
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}
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// 启用功能时显示面板
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if (panelGameObject != null)
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{
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panelGameObject.SetActive(true);
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}
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// 打开面板时自动扫描设备
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ScanAndPopulateDevices();
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}
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/// <summary>
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/// 扫描设备并填充Dropdown
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/// </summary>
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private void ScanAndPopulateDevices()
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{
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if (deviceDropdown == null)
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{
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Debug.LogWarning("DeviceDropdown 未设置");
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return;
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}
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// 先初始化蓝牙
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if (TrueGearEffectManager.Ins != null)
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{
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TrueGearEffectManager.Ins.InitTrueGear();
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}
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// 延迟1秒后开始扫描,等待蓝牙初始化完成
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StartCoroutine(InitAndScanCoroutine());
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}
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/// <summary>
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/// 初始化蓝牙后开始扫描
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/// </summary>
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private System.Collections.IEnumerator InitAndScanCoroutine()
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{
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// 增加等待时间,确保蓝牙初始化完成
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yield return new WaitForSeconds(2f);
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// 开始扫描
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if (TrueGearEffectManager.Ins != null)
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{
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TrueGearEffectManager.Ins.StartScanTrueGear();
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}
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// 延迟获取设备列表,等待扫描完成
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StartCoroutine(ScanDevicesCoroutine());
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}
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private System.Collections.IEnumerator ScanDevicesCoroutine()
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{
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// 等待3秒让扫描完成
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yield return new WaitForSeconds(3f);
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// 获取设备列表
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if (TrueGearEffectManager.Ins != null)
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{
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Debug.Log("开始获取设备列表...");
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scannedDevices = TrueGearEffectManager.Ins.GetDeviceList();
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Debug.Log($"扫描到设备数量: {scannedDevices?.Count ?? 0}");
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PopulateDropdown();
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}
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}
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/// <summary>
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/// 填充Dropdown选项
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/// </summary>
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private void PopulateDropdown()
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{
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if (deviceDropdown == null) return;
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deviceDropdown.ClearOptions();
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if (scannedDevices == null || scannedDevices.Count == 0)
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{
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// 没有设备时显示提示
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List<TMP_Dropdown.OptionData> options = new List<TMP_Dropdown.OptionData>();
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options.Add(new TMP_Dropdown.OptionData("未扫描到设备"));
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deviceDropdown.AddOptions(options);
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return;
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}
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List<TMP_Dropdown.OptionData> deviceOptions = new List<TMP_Dropdown.OptionData>();
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foreach (var device in scannedDevices)
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{
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// 显示设备ID(address)
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string displayText = device.address;
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deviceOptions.Add(new TMP_Dropdown.OptionData(displayText));
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}
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deviceDropdown.AddOptions(deviceOptions);
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// 如果只有一台设备,自动选中
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if (scannedDevices.Count == 1)
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{
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selectedDeviceIndex = 0;
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deviceDropdown.value = 0;
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Debug.Log($"只有一台设备,自动选中: {scannedDevices[0].address}");
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}
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// 添加Dropdown选择事件
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deviceDropdown.onValueChanged.RemoveAllListeners();
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deviceDropdown.onValueChanged.AddListener(OnDeviceDropdownChanged);
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}
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/// <summary>
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/// 设备Dropdown选择改变时调用
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/// </summary>
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public void OnDeviceDropdownChanged(int index)
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{
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if (index < 0 || index >= scannedDevices.Count)
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{
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Debug.LogWarning("无效的设备索引");
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return;
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}
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// 只保存选中的设备索引,不自动连接
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selectedDeviceIndex = index;
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Debug.Log($"选中设备索引: {index}, 地址: {scannedDevices[index].address}");
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}
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/// <summary>
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/// 连接按钮点击事件
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/// </summary>
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public void OnClickConnectButton()
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{
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if (selectedDeviceIndex < 0 || selectedDeviceIndex >= scannedDevices.Count)
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{
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Debug.LogWarning("请先选择要连接的设备");
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ShowConnectStatus("请先选择要连接的设备", false);
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return;
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}
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// 连接选中的设备
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if (TrueGearEffectManager.Ins != null)
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{
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TrueGearEffectManager.Ins.ConnectToDeviceByIndex(selectedDeviceIndex);
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// 检查是否连接成功
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if (TrueGearEffectManager.Ins.isGetConnect)
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{
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ShowConnectStatus("连接成功!", true);
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}
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else
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{
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ShowConnectStatus("连接失败,请重试", false);
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}
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}
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}
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/// <summary>
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/// 显示连接状态
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/// </summary>
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private void ShowConnectStatus(string message, bool isSuccess)
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{
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if (connectStatusText != null)
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{
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connectStatusText.text = message;
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connectStatusText.color = isSuccess ? Color.green : Color.red;
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}
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Debug.Log($"连接状态: {message}");
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}
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/// <summary>
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/// 刷新按钮点击事件
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/// </summary>
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public void OnClickRefreshButton()
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{
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Debug.Log("点击刷新按钮,重新扫描设备...");
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// 重新初始化并扫描
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if (TrueGearEffectManager.Ins != null)
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{
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TrueGearEffectManager.Ins.InitTrueGear();
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}
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StartCoroutine(InitAndScanCoroutine());
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}
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public void Start()
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{
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// 注册连接按钮点击事件
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if (connectButton != null)
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{
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connectButton.onClick.AddListener(OnClickConnectButton);
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}
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// 注册刷新按钮点击事件
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if (refreshButton != null)
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{
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refreshButton.onClick.AddListener(OnClickRefreshButton);
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}
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}
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}
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11
Assets/_Zombie/Scripts/UI/TrueGearPanel.cs.meta
Normal file
11
Assets/_Zombie/Scripts/UI/TrueGearPanel.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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