添加地形和场景

This commit is contained in:
ZYT
2025-09-02 15:28:22 +08:00
parent 688b5e3dcf
commit d0924a6685
74 changed files with 382888 additions and 117 deletions

View File

@@ -120,16 +120,16 @@ public class Player : NetworkRoomPlayer,IDamagable
float curDamage = damage;
SetBlood(-curDamage);
#if !UNITY_EDITOR && UNITY_ANDROID && PICO
if (_sender != null)
{
Vector3 forward = transform.forward;
Vector3 directionFormHit=(transform.position-_sender.position).normalized;
float angle = Vector3.Angle(forward, directionFormHit);
int index = Random.Range(0, 4);
TrueGearEffectManager.Ins.OnHit(angle > 90,index,false);
}
#endif
//#if !UNITY_EDITOR && UNITY_ANDROID && PICO
// if (_sender != null)
// {
// Vector3 forward = transform.forward;
// Vector3 directionFormHit=(transform.position-_sender.position).normalized;
// float angle = Vector3.Angle(forward, directionFormHit);
// int index = Random.Range(0, 4);
// TrueGearEffectManager.Ins.OnHit(angle > 90,index,false);
// }
//#endif
if (currentHp <= 0 && IsAlive)
{
IsAlive = false;