改配置包
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fileFormatVersion: 2
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guid: 8ba211bdfe6b5204d9f3eaf3667fe51d
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,288 +0,0 @@
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using System;
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using BestHTTP;
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using Common;
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using DarkTonic.MasterAudio;
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using Unity.XR.PXR;
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using UnityEngine;
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public enum GameKey
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{
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DinosaurPark2=0,//重返侏罗纪
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SpongeBob=1,//深海冒险
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XMen=2,//银河守护者
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KOF=3,//幻影交锋
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Valheim=4,//小小幻宠
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FutureMen=5,//未来战警
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AliceBall=6,//爱丽丝的舞会
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Zombie=7,//僵尸来了
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DefendNJ=8,//保卫金陵
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Loong=9, //巨龙猎人
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MRCS=10,//火力对决
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SXDMystery=11,//三星堆之谜
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}
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public enum Place
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{
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Company1Floor= 0,
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Company1FloorShiwai= -999,
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LiaoNing_AnShan=1,
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Liaoning_Anshan_Lishan_Dayuecheng = -1,
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HangZhou_LongHuTianJie =2,
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Nanjing_Yuhua_Wanxiang=3,
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Nanjing_Xianlin_WanDaMao=4,
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Yangzhou_Hanjiang_Tansuozhongxin=5,
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Yangzhou_Hanjiang_Tansuozhongxin_wai=-5,
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Zhejiang_Jinhua_KeJiGuan=6,
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Guangzhou_Panyv_Zhanting=7,
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Anhui_Wuhu_Guanwei=8,
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Shandong_Jining_Shangchang = 9,
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Shandong_Jining_Shangchang_nei = -9,
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Shandong_Langfang_QingzhouTaihuacheng = 10,
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Hubei_Xiangyang_Kejiguan=11,
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Zhejiang_Shaoxing_Shengzhou_WuyueGuangchang = 12,
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Hunan_Jishou_Qianzhou_Tianhong = 13,
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Jilin_Tonghua_Liuhe = 14,
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Shandong_Jinan_Huaiyin_ShengfutongShangmao = 15,
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Shandong_Jinan_Huaiyin_ShengfutongShangmao_wai = -15,
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Henan_Xinzheng_Shuanghudadao_Longhujinyicheng = 16,
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Nanjing_Qixia_Yaohuamen_Jindiguangchang = 17,
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Nanjing_Qixia_Yaohuamen_Jindiguangchang_nei = -17,
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Anhui_Suzhou_Yueshan_Guchengshangyejie = 18,
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Anhui_Suzhou_Yueshan_Guchengshangyejie_2=-18,
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Gansu_Longnan_Shicheng_Dongsheng = 19,
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Shandong_Heze_Yuncheng_Gefuli = 20,
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Wulanhaote_Ouya_Shangchang = 21,
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Wulanhaote_Wanda_Shangchang = -21,
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Yunnan_Mile_Jinchen_Shidaiguangchang = 22,
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Xinjiang_Yili_Yining_Wanrong = 23,
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Hunan_Hengyang_Zhuhui_Dongzhoudao = 24,
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Hunan_Hengyang_Zhuhui_Dongzhoudao_nei = -24,
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Yunnan_Lincang_Linxiang_Hengji = 25,
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Yunnan_Lincang_Linxiang_Hengji_Dixia = -25,
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Guangxi_Guilin_Gongcheng_Shijixincheng = 26,
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Guangdong_Shenzhen_Guangming_Wanda = 27,
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Gansu_Jinchang_Jinchuan_Shijiguangchang = 28,
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Gansu_Jinchang_Jinchuan_Shijiguangchang_Shiwai=-28,
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Jiangsu_Xvzhou_Fengxian_Wuyueguangchang = 29,
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Hebei_Tangshan_Qianan_Tianyuangu = 30,
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Guangdong_Guangzhou_Yanghaiyan = 31,
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Guangdong_Guangzhou_Yanghaiyan_Lihu=-31,
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Zhejiang_Hangzhou_Linping_Yintaicheng = 32,
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Zhejiang_Hangzhou_Linping_Yintaicheng_Shinei=-32,
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Henan_Xinxiang_Wandaguangchang =33,
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Henan_Xinxiang_Wandaguangchang_Shinei =-33,
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Yangzhou_Hanjiang_TansuoZhongxin_Waidai=34,
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Nanjing_Pukou_Longhutianjie=35,
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Jiangsu_Xvzhou_Guolou_Oulebao=36,
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Jiangsu_Xvzhou_Guolou_Oulebao_2 = -36,
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Jiangsu_Xvzhou_Suning_Guangchang =37,
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Jiangsu_Xvzhou_Suning_Guangchang_1=-37,
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Shanxi_Baoji_Meixian_TianlongShangcheng = 38,
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Hunan_Changde_Lixian_WandaGuangchang=39,
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Jilin_Changchun_Beihu_WuyueGuangchang=41,
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Chongqing_Yuzhong_Hongyadong_Xiakexing=42,
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Chongqing_Yuzhong_Hongyadong_Xiakexing_shiwan=-42,
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Chengdu_Shuangliu_ShengfeiXuexiao = 43,
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Hebei_Hengshui_Xinji_WandaGuangchang = 44,
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Hebei_Hengshui_Taocheng_WandaGuangchang = -44,
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Ningxia_Yinchuan_Jinfeng_XinhualianGuangchang = 45,
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Hunan_Zhuzhou_Wanda_Shennongcheng_Chaowanshe = 46,
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Anhui_Suzhou_Yueshan_Guchengshangyejie_Shinei = 47,
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Zhejiang_Wenzhou_Cangnan_Yintaicheng = 48,
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Shandong_Jining_Shangchang_3 = 49,
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Anhui_Manshan_XingyueGuangchang = 50,
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Shandong_Weifang_Linqu_WandaGuangchang = 51,
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Guangdong_Foushan_Haiyangguang = 52,
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Jilin_Changchun_Chaoyang_OuyaMaichang=53,
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Shandong_Weifang_Linqu_WandaGuangchang_Shinei=54,
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Liaoning_Panjin_Shuangtaizi_Shuangtaicheng = 55,
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Liaoning_Dalian_Pulandian_WandaGuangchang = 56,
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Jiangxi_Ganzhou_Longnan_WandaGuangchang=57,
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Jiangxi_Ganzhou_Longnan_WandaGuangchang_Shinei = 58,
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Jiangxi_Ganzhou_Zhanggong_GanzhouShucheng = 59,
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Henan_Shangqiu_Juyang_WuyueGuangchang = 60,
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Guangdong_Meizhou_Meixian_TianhongShangchang = 61,
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Beijing_Tongzhou_Luyijie_XiangrikuiGuangchang = 62,
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Ningxia_Yinchuang_Shizuishan_WandaGuangchang = 63,
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}
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public class GameLocal : MonoBehaviour
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{
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public static GameLocal Ins { get; private set; }
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public Camera MRCamera;
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public Transform Aim;
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public Transform MRLeftControl;
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public Transform MRRightControl;
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//public PXR_Manager PXRManager;
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public State BGMState;
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// 验证信息
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private AuthInfo authInfo = new AuthInfo();
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[NonSerialized]
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public Player self;
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[Header("版本号")]
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public string Version = "1.0.1";
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[Header("场地")]
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public Place place = Place.Company1Floor;
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public float curGameTime = 0;
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public GameKey gameId;
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// 总游玩时长
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public int vistAllTime = 60 * 15;
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[NonSerialized]
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public int GameMode = 0;
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[NonSerialized]
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public GameObject HitUI;
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[NonSerialized]
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public GameObject DieUI;
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public Transform[] enemyStartPos;
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public Transform[] gunPropPos;
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public Transform doorPos;
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public GameObject[] wu;
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void Start()
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{
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Ins = this;
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Application.targetFrameRate = 60;
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AuthorPanel.Show();
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gameId = GameKey.Zombie;
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BGMState.StateChange(0);
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#if !UNITY_EDITOR && UNITY_ANDROID && PICO
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ChangeMaterial(true);
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PXR_MixedReality.EnableVideoSeeThrough(true);
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#endif
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}
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/// <summary>
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/// 更换材质
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/// </summary>
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public void ChangeMaterial(bool isChange)
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{
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}
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public int GetNowTime()
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{
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return Mathf.RoundToInt(GameLocal.Ins.curGameTime);
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}
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/// <summary>
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/// 鉴权
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/// </summary>
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public void RequestAuth(Action<HTTPRequest, HTTPResponse> cb = null)
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{
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string url = "https://startcount-bgovpxyjzl.cn-hangzhou.fcapp.run";
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url = "https://startcount-bgovpxyjzl.cn-hangzhou.fcapp.run";
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url = "http://www.pineappletech.cn/startcount";
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HTTPRequest request = new HTTPRequest(new Uri(url), HTTPMethods.Post, (req, response) =>
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{
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if (response != null)
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{
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Debug.Log("收到数据 ->" + response.DataAsText);
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}
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cb?.Invoke(req, response);
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});
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//request.AddHeader("Authorization", Author);
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authInfo.deviceSn = GetSn();
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authInfo.startAt = ConvertTimestampToDateTime(GetTimestamp()) + "";
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//authInfo.paid = 2;
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//authInfo.uuid = GetSn() + GetTimestamp();
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authInfo.shop =0;
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#if !UNITY_EDITOR && UNITY_ANDROID && PICO
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authInfo.shop = (int)place;
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if (place == Place.Liaoning_Anshan_Lishan_Dayuecheng)
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authInfo.shop = 1;
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if (place == Place.Yangzhou_Hanjiang_Tansuozhongxin_wai)
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authInfo.shop = 5;
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if (place == Place.Shandong_Jining_Shangchang_nei)
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authInfo.shop = 9;
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if (place == Place.Shandong_Jinan_Huaiyin_ShengfutongShangmao_wai)
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authInfo.shop = 15;
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if (place == Place.Nanjing_Qixia_Yaohuamen_Jindiguangchang_nei)
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authInfo.shop = 17;
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if (place == Place.Anhui_Suzhou_Yueshan_Guchengshangyejie_2)
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authInfo.shop = 18;
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if (place == Place.Wulanhaote_Wanda_Shangchang)
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authInfo.shop = 21;
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if (place == Place.Hunan_Hengyang_Zhuhui_Dongzhoudao_nei)
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authInfo.shop = 24;
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if (place == Place.Yunnan_Lincang_Linxiang_Hengji_Dixia)
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authInfo.shop = 25;
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if (place == Place. Gansu_Jinchang_Jinchuan_Shijiguangchang_Shiwai)
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authInfo.shop = 28;
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if (place == Place. Guangdong_Guangzhou_Yanghaiyan_Lihu)
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authInfo.shop = 31;
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if (place == Place.Zhejiang_Hangzhou_Linping_Yintaicheng_Shinei)
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authInfo.shop = 32;
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if (place == Place.Henan_Xinxiang_Wandaguangchang_Shinei)
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authInfo.shop = 32;
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if (place == Place.Jiangsu_Xvzhou_Guolou_Oulebao_2)
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authInfo.shop = 36;
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if (place == Place.Jiangsu_Xvzhou_Suning_Guangchang_1)
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authInfo.shop = 37;
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if (place == Place.Chongqing_Yuzhong_Hongyadong_Xiakexing_shiwan)
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authInfo.shop = 42;
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if (place == Place.Hebei_Hengshui_Taocheng_WandaGuangchang)
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authInfo.shop = 44;
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if (place == Place.Company1FloorShiwai)
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authInfo.shop = 0;
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#endif
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authInfo.gameId = 7;
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string authJson = JsonUtility.ToJson(authInfo);
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Debug.Log("发送数据 -> " + authJson);
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request.RawData = System.Text.Encoding.UTF8.GetBytes(authJson);
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request.AddHeader("Content-Type", "application/json");
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request.Send();
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}
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public long GetTimestamp()
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{
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return (long)DateTime.Now.Subtract(new DateTime(1970, 1, 1)).TotalSeconds;
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}
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public string ConvertTimestampToDateTime(long timestamp)
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{
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// Unix时间戳是从1970年1月1日00:00:00开始的秒数或毫秒数
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// 这里以秒为单位,如果时间戳是毫秒则除以1000
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DateTime dateTime = DateTimeOffset.FromUnixTimeSeconds(timestamp).DateTime;
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return dateTime.ToString("yyyy-MM-dd HH:mm:ss");
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}
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/// <summary>
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/// 获取sn号
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/// </summary>
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public string GetSn()
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{
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string res = "UnityEditor";
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#if !UNITY_EDITOR && UNITY_ANDROID && PICO
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res = PXR_Enterprise.StateGetDeviceInfo(SystemInfoEnum.EQUIPMENT_SN);
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#endif
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return res;
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}
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public void CloseWu()
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{
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foreach (GameObject obj in wu)
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{
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obj.SetActive(false);
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}
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}
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public void OpenWu()
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{
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foreach (var obj in wu)
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{
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obj.SetActive(true);
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}
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}
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}
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@@ -1,193 +0,0 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using BestHTTP;
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using DragonLi.Core;
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using Mirror;
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using Mirror.SimpleWeb;
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using TMPro;
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using Unity.XR.PXR;
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using UnityEngine;
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using UnityEngine.UI;
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using XUI;
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/// <summary>
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/// 鉴权信息
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/// </summary>
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public class AuthInfo
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{
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public string deviceSn = "";
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public string startAt = "";
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public int shop;
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public int gameId;
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}
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public class ResponseInfo
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{
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public int code = 400;
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public string msg = "";
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}
|
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public class ConfInfo
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{
|
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public string createdAt;
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public string data;
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}
|
||||
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public class ConfResponseInfo
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{
|
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public int status = 400;
|
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public string message = "";
|
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public ConfInfo data = new ConfInfo();
|
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}
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namespace Common
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{
|
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public class AuthorPanel : UIBehaviour
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{
|
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public Common.State PanelState;
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||||
private int RequestAuthCount = 0;
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||||
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||||
public Image progressImage;
|
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public TextMeshProUGUI progressText;
|
||||
|
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private int _progress;
|
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private bool _isAuth;
|
||||
public static void Show()
|
||||
{
|
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WorldUIManager.Ins.Cover("UI/AuthorPanel", false );
|
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}
|
||||
|
||||
public void Start()
|
||||
{
|
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#if !UNITY_EDITOR && UNITY_ANDROID && PICO
|
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PXR_Enterprise.InitEnterpriseService();
|
||||
PXR_Enterprise.BindEnterpriseService();
|
||||
#endif
|
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Author();
|
||||
if (progressImage == null)
|
||||
return;
|
||||
StartCoroutine(Progress());
|
||||
}
|
||||
|
||||
public void Author()
|
||||
{
|
||||
|
||||
//延迟请求
|
||||
MonoSingleton<CoroutineTaskManager>.Instance.WaitSecondTodo(() =>
|
||||
{
|
||||
//StartCoroutine(GameManager.Ins.PlayAudio("主界面主题曲", GameInit.Ins.self.transform, true));
|
||||
// Debug.Log("鉴权成功");
|
||||
// RequestAuthCount = 0;
|
||||
// WorldUIManager.Ins.Back();
|
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// GameManager.Ins.UpdateConf();
|
||||
// GameManager.Ins.StartGame();
|
||||
// 鉴权
|
||||
GameLocal.Ins.RequestAuth((req, response) =>
|
||||
{
|
||||
RequestAuthCount++;
|
||||
if (response == null)
|
||||
{
|
||||
Debug.Log("鉴权失败1");
|
||||
if (RequestAuthCount < 2)
|
||||
{
|
||||
Author();
|
||||
return;
|
||||
}
|
||||
PanelState.StateChange(1);
|
||||
return;
|
||||
}
|
||||
ResponseInfo info = JsonUtility.FromJson<ResponseInfo>(response.DataAsText);
|
||||
if (info.code < 200 || info.code >= 300)
|
||||
{
|
||||
Debug.Log("鉴权失败2");
|
||||
if (RequestAuthCount < 2)
|
||||
{
|
||||
Author();
|
||||
return;
|
||||
}
|
||||
PanelState.StateChange(1);
|
||||
return;
|
||||
}
|
||||
|
||||
if (info.code == 200)
|
||||
{
|
||||
Debug.Log("鉴权成功");
|
||||
_isAuth = true;
|
||||
//GameManager.Ins.CreateMap();
|
||||
}
|
||||
else if (MRNetworkManager.Ins.mode == NetworkManagerMode.ClientOnly)
|
||||
{
|
||||
WorldUIManager.Ins.Back();
|
||||
}
|
||||
});
|
||||
}, 1);
|
||||
}
|
||||
|
||||
IEnumerator Progress()
|
||||
{
|
||||
|
||||
progressImage.fillAmount = 0;
|
||||
progressText.text = "0%";
|
||||
_progress = 0;
|
||||
_isAuth = false;
|
||||
//_isAuth = true;
|
||||
float curWaitTime = 0;
|
||||
while (_progress<=90)
|
||||
{
|
||||
//Debug.Log(_progress);
|
||||
progressText.text = _progress + "%";
|
||||
progressImage.fillAmount = _progress/100f;
|
||||
_progress += 1;
|
||||
yield return new WaitForSeconds(0.02f);
|
||||
}
|
||||
|
||||
Debug.Log("是否鉴定成功 :"+_isAuth);
|
||||
if (_isAuth)
|
||||
{
|
||||
while (_progress<=100)
|
||||
{
|
||||
progressText.text = _progress + "%";
|
||||
progressImage.fillAmount = _progress/100f;
|
||||
_progress += 1;
|
||||
yield return new WaitForSeconds(0.02f);
|
||||
}
|
||||
|
||||
Save();
|
||||
}
|
||||
else
|
||||
{
|
||||
while (!_isAuth && curWaitTime < 30)
|
||||
{
|
||||
curWaitTime += 1;
|
||||
yield return new WaitForSeconds(1f);
|
||||
}
|
||||
if (_isAuth)
|
||||
{
|
||||
while (_progress<=100)
|
||||
{
|
||||
progressText.text = _progress + "%";
|
||||
progressImage.fillAmount = _progress/100f;
|
||||
_progress += 1;
|
||||
yield return new WaitForSeconds(0.02f);
|
||||
}
|
||||
|
||||
Save();
|
||||
}
|
||||
else
|
||||
{
|
||||
PanelState.StateChange(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Save()
|
||||
{
|
||||
RequestAuthCount = 0;
|
||||
WorldUIManager.Ins.Back();
|
||||
ConPanel.Show();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user