fix:修复场地bug
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@@ -1 +1 @@
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public Transform doorPos;
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public GameObject[] wu;
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void Start()
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#endif
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GameLocal.Ins.self.PickUpGun(GunType.FireGun, 20);
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public void CreateBoss()
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@@ -391,7 +392,7 @@ public class GameManager : NetworkBehaviour
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int totalWeight = 0;
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|
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|
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return monsterTypes.ToArray();
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@@ -476,6 +478,7 @@ public class GameManager : NetworkBehaviour
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CreateGunProp();
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CreateNextRound();
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GameLocal.Ins.OpenWu();
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/// <summary>
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bullet_amount--;
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LauncherEmpty();
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{
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SetShot(true);
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// 武器寿命逻辑
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if (bullet_amount<=0)
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@@ -120,12 +120,13 @@ public class Gun3 : Launcher
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}
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// 武器寿命逻辑
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if (bullet_amount<=0)
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{
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@@ -129,6 +129,7 @@ public class HUDPanel : MonoBehaviour
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IEnumerator RoundWaveTime()
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{
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GameManager.Ins.PlaySound2DRPC("1.1");
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int time = 3;
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while (time>0)
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{
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@@ -137,10 +138,9 @@ public class HUDPanel : MonoBehaviour
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time--;
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GameManager.Ins.PlaySound2DRPC("");
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}
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{
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