fix:修复场地bug
This commit is contained in:
@@ -129,6 +129,7 @@ public class HUDPanel : MonoBehaviour
|
||||
|
||||
IEnumerator RoundWaveTime()
|
||||
{
|
||||
GameManager.Ins.PlaySound2DRPC("1.1");
|
||||
int time = 3;
|
||||
while (time>0)
|
||||
{
|
||||
@@ -137,10 +138,9 @@ public class HUDPanel : MonoBehaviour
|
||||
time--;
|
||||
}
|
||||
Round.SetActive(false);
|
||||
GameManager.Ins.PlaySound2DRPC("");
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void ChangeGunIcon(int bulletIndex)
|
||||
{
|
||||
gunImage.sprite = gunIcons[GameLocal.Ins.self.NowGunIndex];
|
||||
|
||||
Reference in New Issue
Block a user