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5 Commits
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|---|---|---|---|
| 9d57bd723c | |||
| b9cf0b22a9 | |||
| 184ffe2299 | |||
| 82d716c419 | |||
| 7cea80a868 |
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physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -122,9 +122,9 @@ public enum Place
|
||||
Ningxia_Yinchuan_Xingqing_XinhuaBaihuo_Shiwai = 79,
|
||||
Ningxia_Wuzhong_Litong_YiwuShangmaocheng = 80,
|
||||
Gansu_Dingxi_Anding_WandaGuangchang=81,
|
||||
Guangdong_Shaoguan_Lechang_ZhigongwenhuGuangchang=82,
|
||||
Guangdong_Shaoguan_Lechang_Dongjietingchechang=83,
|
||||
Liaoning_Fushun_Xinbinmanzu_MinzuShangchang=84,
|
||||
Guangdong_Shaoguan_Lechang_ZhigongwenhuGuangchang=82,
|
||||
Guangdong_Shaoguan_Lechang_Dongjietingchechang=83,
|
||||
Liaoning_Fushun_Xinbinmanzu_MinzuShangchang=84,
|
||||
Wuhan_Jiangxia_LongwanBandao=85,
|
||||
}
|
||||
|
||||
|
||||
@ -10,16 +10,34 @@ public class TrueGearEffectManager : MonoBehaviour
|
||||
|
||||
public static TrueGearEffectManager Ins;
|
||||
|
||||
// 马甲功能开关(在Unity编辑器中配置)
|
||||
[SerializeField] private bool enableTrueGear = true;
|
||||
|
||||
/// <summary>
|
||||
/// 是否启用TrueGear马甲功能
|
||||
/// </summary>
|
||||
public bool EnableTrueGear => enableTrueGear;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Ins = this;
|
||||
// 场景切换时保留此对象,防止切换场景后单例丢失
|
||||
DontDestroyOnLoad(gameObject);
|
||||
|
||||
// 设置单例(带保护,防止重复创建)
|
||||
if (Ins == null)
|
||||
{
|
||||
Ins = this;
|
||||
}
|
||||
else if (Ins != this)
|
||||
{
|
||||
Destroy(gameObject); // 防止重复创建
|
||||
return;
|
||||
}
|
||||
|
||||
isAvailableIndex = 20;
|
||||
GetConnectIndex = 20;
|
||||
AddHitPart();
|
||||
#if !UNITY_EDITOR
|
||||
TrueGearEffectManager.Ins.StartRequestTrueGear();
|
||||
#endif
|
||||
// 不再自动连接,等待用户选择设备后再连接
|
||||
}
|
||||
|
||||
|
||||
@ -28,6 +46,20 @@ public class TrueGearEffectManager : MonoBehaviour
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 初始化TrueGear蓝牙(仅初始化,不连接)
|
||||
/// </summary>
|
||||
public void InitTrueGear()
|
||||
{
|
||||
TruegearAndroidConnector androidConnector = new TruegearAndroidConnector();
|
||||
androidConnector.InitShellJavaObject();
|
||||
androidConnector.RequestPermission();
|
||||
Debug.Log("TrueGear蓝牙初始化完成");
|
||||
|
||||
// 初始化完成后自动开始搜索设备
|
||||
StartScanTrueGear();
|
||||
}
|
||||
|
||||
public void StartRequestTrueGear()
|
||||
{
|
||||
TruegearAndroidConnector androidConnector = new TruegearAndroidConnector();
|
||||
@ -41,6 +73,97 @@ public class TrueGearEffectManager : MonoBehaviour
|
||||
|
||||
private int isAvailableIndex = 0;
|
||||
private int GetConnectIndex;
|
||||
|
||||
// 用于停止扫描和连接的标志
|
||||
private bool shouldStopScan = false;
|
||||
private Coroutine scanCoroutine;
|
||||
|
||||
/// <summary>
|
||||
/// 停止扫描和连接
|
||||
/// </summary>
|
||||
public void StopScan()
|
||||
{
|
||||
shouldStopScan = true;
|
||||
if (scanCoroutine != null)
|
||||
{
|
||||
StopCoroutine(scanCoroutine);
|
||||
scanCoroutine = null;
|
||||
}
|
||||
Debug.Log("已停止TrueGear扫描和连接");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 重置扫描状态(当用户选择设备时调用)
|
||||
/// </summary>
|
||||
public void ResetScanState()
|
||||
{
|
||||
shouldStopScan = false;
|
||||
isAvailableIndex = 20;
|
||||
GetConnectIndex = 20;
|
||||
}
|
||||
|
||||
// 设备选择相关
|
||||
public int SelectedDeviceIndex { get; set; }
|
||||
private List<DeviceData> scannedDevices = new List<DeviceData>();
|
||||
|
||||
/// <summary>
|
||||
/// 获取扫描到的设备列表
|
||||
/// </summary>
|
||||
public List<DeviceData> GetDeviceList()
|
||||
{
|
||||
TruegearAndroidConnector androidConnector = TruegearAndroidConnector.Instance;
|
||||
if (androidConnector == null || !androidConnector.IsAvailable())
|
||||
{
|
||||
return new List<DeviceData>();
|
||||
}
|
||||
scannedDevices = androidConnector.GetScanedDevices();
|
||||
return scannedDevices;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取选中设备的地址
|
||||
/// </summary>
|
||||
public string GetSelectedDeviceAddress()
|
||||
{
|
||||
if (scannedDevices != null && SelectedDeviceIndex >= 0 && SelectedDeviceIndex < scannedDevices.Count)
|
||||
{
|
||||
return scannedDevices[SelectedDeviceIndex].address;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 根据索引连接指定设备
|
||||
/// </summary>
|
||||
public void ConnectToDeviceByIndex(int index)
|
||||
{
|
||||
if (scannedDevices == null || index < 0 || index >= scannedDevices.Count)
|
||||
{
|
||||
Debug.LogWarning("无效的设备索引");
|
||||
return;
|
||||
}
|
||||
|
||||
TruegearAndroidConnector androidConnector = TruegearAndroidConnector.Instance;
|
||||
if (androidConnector == null || !androidConnector.IsAvailable())
|
||||
{
|
||||
Debug.LogWarning("TrueGear 蓝牙不可用");
|
||||
return;
|
||||
}
|
||||
|
||||
DeviceData device = scannedDevices[index];
|
||||
bool connected = androidConnector.ConnectToDevice(device.address);
|
||||
if (connected)
|
||||
{
|
||||
Debug.Log($"成功连接设备: {device.name} - {device.address}");
|
||||
isGetConnect = true;
|
||||
SelectedDeviceIndex = index;
|
||||
ChangeElectricalLevel();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"设备连接失败: {device.name} - {device.address}");
|
||||
}
|
||||
}
|
||||
IEnumerator TrueGearAndroidConnector()
|
||||
{
|
||||
TruegearAndroidConnector androidConnector = TruegearAndroidConnector.Instance;
|
||||
@ -192,21 +315,21 @@ public class TrueGearEffectManager : MonoBehaviour
|
||||
""uuid"":""{effectName}"",
|
||||
""keep"":""False"",
|
||||
""priority"": 0,
|
||||
""tracks"":[
|
||||
{{
|
||||
""start_time"":{startTime},
|
||||
""end_time"":{endTime},
|
||||
""stop_name"":"""",
|
||||
""start_intensity"":{startIntensity},
|
||||
""end_intensity"":{endIntensity},
|
||||
""intensity_mode"":""{intensityMode}"",
|
||||
""action_type"":""{actionType}"",
|
||||
""once"":""True"",
|
||||
""interval"":1,
|
||||
""index"":[{indexStr}]
|
||||
}}
|
||||
""tracks"":[{{
|
||||
""start_time"":{startTime},
|
||||
""end_time"":{endTime},
|
||||
""stop_name"":"""",
|
||||
""start_intensity"":{startIntensity},
|
||||
""end_intensity"":{endIntensity},
|
||||
""intensity_mode"":""{intensityMode}"",
|
||||
""action_type"":""{actionType}"",
|
||||
""once"":""True"",
|
||||
""interval"":1,
|
||||
""index"":[{indexStr}]
|
||||
}}
|
||||
]
|
||||
}}";
|
||||
}}
|
||||
";
|
||||
|
||||
SendPlayEffectByContent(json);
|
||||
}
|
||||
@ -258,6 +381,12 @@ public class TrueGearEffectManager : MonoBehaviour
|
||||
}
|
||||
public void OnHit(bool isUp, int index,bool isArm)
|
||||
{
|
||||
// 如果未启用马甲功能,则跳过
|
||||
if (!enableTrueGear)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
TruegearAndroidConnector androidConnector = TruegearAndroidConnector.Instance;
|
||||
if (androidConnector == null)
|
||||
{
|
||||
@ -275,9 +404,8 @@ public class TrueGearEffectManager : MonoBehaviour
|
||||
|
||||
if (!isGetConnect)
|
||||
{
|
||||
androidConnector.InitShellJavaObject();
|
||||
androidConnector.RequestPermission();
|
||||
StartCoroutine(TrueGearAndroidConnector());
|
||||
// 不再自动连接,只记录状态
|
||||
Debug.LogWarning("TrueGear 未连接,跳过震动");
|
||||
return;
|
||||
}
|
||||
List<int> motorIDs = new List<int>();
|
||||
|
||||
@ -10,6 +10,7 @@ using Unity.XR.PXR;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using XUI;
|
||||
using TruegearSdk;
|
||||
|
||||
/// <summary>
|
||||
/// 鉴权信息
|
||||
@ -65,6 +66,11 @@ namespace Common
|
||||
PXR_Enterprise.InitEnterpriseService();
|
||||
PXR_Enterprise.BindEnterpriseService();
|
||||
#endif
|
||||
// 在鉴权之前初始化TrueGear蓝牙
|
||||
if (TrueGearEffectManager.Ins != null)
|
||||
{
|
||||
TrueGearEffectManager.Ins.InitTrueGear();
|
||||
}
|
||||
Author();
|
||||
if (progressImage == null)
|
||||
return;
|
||||
@ -132,7 +138,7 @@ namespace Common
|
||||
progressText.text = "0%";
|
||||
_progress = 0;
|
||||
_isAuth = false;
|
||||
//_isAuth = true;
|
||||
// _isAuth = true;
|
||||
float curWaitTime = 0;
|
||||
while (_progress<=90)
|
||||
{
|
||||
@ -190,4 +196,4 @@ namespace Common
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@ -1,10 +1,15 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using XUI;
|
||||
using TMPro;
|
||||
using TruegearSdk;
|
||||
|
||||
public class ConPanel : UIBehaviour
|
||||
{
|
||||
public static ConPanel Instance { get; private set; }
|
||||
public TrueGearPanel trueGearPanel;
|
||||
public Common.State PanelState;
|
||||
public Transform Page1;
|
||||
public Transform Page2;
|
||||
|
||||
public GameObject IPBtn;
|
||||
@ -12,6 +17,9 @@ public class ConPanel : UIBehaviour
|
||||
public List<IPBtn> IPBtns;
|
||||
public bool IsInit = false;
|
||||
|
||||
// 选中的房间索引
|
||||
private int _selectedRoomIndex = -1;
|
||||
private IPBtn _selectedBtn = null;
|
||||
|
||||
public static void Show()
|
||||
{
|
||||
@ -20,13 +28,51 @@ public class ConPanel : UIBehaviour
|
||||
|
||||
public void Start()
|
||||
{
|
||||
Instance = this;
|
||||
|
||||
// 根据是否启用马甲功能来决定IPBtn生成在哪个面板
|
||||
// 当使用马甲功能时,生成在第一个面板
|
||||
// 当不使用马甲功能时,生成在第二个面板
|
||||
Transform parentTransform = Page1;
|
||||
if (TrueGearEffectManager.Ins != null && !TrueGearEffectManager.Ins.EnableTrueGear)
|
||||
{
|
||||
parentTransform = Page2;
|
||||
// 当enableTrueGear=false时,显示第二面板,隐藏第一面板
|
||||
if (Page1 != null)
|
||||
{
|
||||
Page1.gameObject.SetActive(false);
|
||||
}
|
||||
if (Page2 != null)
|
||||
{
|
||||
Page2.gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
// 当enableTrueGear=true时,显示第一面板,隐藏第二面板
|
||||
if (Page1 != null)
|
||||
{
|
||||
Page1.gameObject.SetActive(true);
|
||||
|
||||
}
|
||||
if (Page2 != null)
|
||||
{
|
||||
Page2.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < 50; i++)
|
||||
{
|
||||
IPBtn btn = Instantiate(IPBtn, Page2).GetComponent<IPBtn>();
|
||||
IPBtn btn = Instantiate(IPBtn, parentTransform).GetComponent<IPBtn>();
|
||||
btn.gameObject.SetActive(false);
|
||||
IPBtns.Add(btn);
|
||||
}
|
||||
|
||||
IsInit = true;
|
||||
|
||||
// 打开界面时自动开始搜索
|
||||
StartDiscovery();
|
||||
}
|
||||
|
||||
public void Update()
|
||||
@ -38,8 +84,64 @@ public class ConPanel : UIBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
// 启动搜索
|
||||
private void StartDiscovery()
|
||||
{
|
||||
MRNetworkManager.Ins.DiscoveredServers.Clear();
|
||||
MRNetworkManager.Ins.DiscoveredServersList.Clear();
|
||||
MRNetworkManager.Ins.networkDiscovery.StartDiscovery();
|
||||
// 注意:不再自动切换页面,保持当前页面显示
|
||||
}
|
||||
|
||||
// 刷新按钮 - 重新搜索
|
||||
public void OnClickRefresh()
|
||||
{
|
||||
// 清除之前的选中状态
|
||||
ClearSelection();
|
||||
|
||||
// 重新搜索
|
||||
StartDiscovery();
|
||||
}
|
||||
|
||||
// 加入按钮 - 加入选中的房间
|
||||
public void OnClickJoin()
|
||||
{
|
||||
if (_selectedBtn != null && _selectedBtn.GetRoomInfo() != null)
|
||||
{
|
||||
_selectedBtn.JoinRoom();
|
||||
}
|
||||
}
|
||||
|
||||
// 选中房间
|
||||
public void OnSelectRoom(IPBtn btn)
|
||||
{
|
||||
// 清除之前的选中状态
|
||||
ClearSelection();
|
||||
|
||||
// 选中新房间
|
||||
_selectedBtn = btn;
|
||||
_selectedRoomIndex = IPBtns.IndexOf(btn);
|
||||
btn.SetSelected(true);
|
||||
}
|
||||
|
||||
// 清除选中状态
|
||||
private void ClearSelection()
|
||||
{
|
||||
if (_selectedBtn != null)
|
||||
{
|
||||
_selectedBtn.SetSelected(false);
|
||||
_selectedBtn = null;
|
||||
}
|
||||
_selectedRoomIndex = -1;
|
||||
}
|
||||
|
||||
public void OnClickHost()
|
||||
{
|
||||
// 用户未选择设备直接开始游戏,停止扫描
|
||||
if (TrueGearEffectManager.Ins != null)
|
||||
{
|
||||
TrueGearEffectManager.Ins.StopScan();
|
||||
}
|
||||
WorldUIManager.Ins.Back();
|
||||
MRNetworkManager.Ins.CreateAndJoinRoom();
|
||||
MRNetworkManager.Ins.networkDiscovery.AdvertiseServer();
|
||||
@ -79,6 +181,11 @@ public class ConPanel : UIBehaviour
|
||||
|
||||
public void OnOnePlayerClick()
|
||||
{
|
||||
// 用户未选择设备直接开始游戏,停止扫描
|
||||
if (TrueGearEffectManager.Ins != null)
|
||||
{
|
||||
TrueGearEffectManager.Ins.StopScan();
|
||||
}
|
||||
GameLocal.Ins.GameMode = 0;
|
||||
WorldUIManager.Ins.Back();
|
||||
MRNetworkManager.Ins.CreateAndJoinRoom();
|
||||
@ -87,9 +194,14 @@ public class ConPanel : UIBehaviour
|
||||
|
||||
public void OnServerPlayerClick()
|
||||
{
|
||||
// 用户未选择设备直接开始游戏,停止扫描
|
||||
if (TrueGearEffectManager.Ins != null)
|
||||
{
|
||||
TrueGearEffectManager.Ins.StopScan();
|
||||
}
|
||||
GameLocal.Ins.GameMode = 1;
|
||||
WorldUIManager.Ins.Back();
|
||||
MRNetworkManager.Ins.CreateAndJoinRoom();
|
||||
MRNetworkManager.Ins.networkDiscovery.AdvertiseServer();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -8,15 +8,53 @@ using UnityEngine.UI;
|
||||
public class IPBtn : MonoBehaviour
|
||||
{
|
||||
public Text IPText;
|
||||
public Image BgImage;
|
||||
public Sprite[] BgSprites; // 背景图片数组:RoomBg1, RoomBg2, RoomBg3
|
||||
private ServerResponse _Info;
|
||||
private bool _isSelected = false;
|
||||
private int _roomId = 0;
|
||||
private Vector3 _normalScale = Vector3.one;
|
||||
private Vector3 _selectedScale = new Vector3(1.15f, 1.15f, 1.15f);
|
||||
|
||||
public void Init(int RoomId, ServerResponse info)
|
||||
{
|
||||
_Info = info;
|
||||
_roomId = RoomId;
|
||||
IPText.text = "房间" + RoomId + " " + GameLocal.Ins.ConvertTimestampToDateTime(info.createTime);
|
||||
|
||||
// 设置背景图片:根据房间号使用对应的图片,超过3个循环
|
||||
if (BgImage != null && BgSprites != null && BgSprites.Length > 0)
|
||||
{
|
||||
int bgIndex = (RoomId - 1) % BgSprites.Length;
|
||||
BgImage.sprite = BgSprites[bgIndex];
|
||||
}
|
||||
}
|
||||
|
||||
// 选中房间(点击房间按钮时调用)
|
||||
public void OnTouchBtn()
|
||||
{
|
||||
if (ConPanel.Instance != null)
|
||||
{
|
||||
ConPanel.Instance.OnSelectRoom(this);
|
||||
}
|
||||
}
|
||||
|
||||
// 设置选中状态
|
||||
public void SetSelected(bool isSelected)
|
||||
{
|
||||
_isSelected = isSelected;
|
||||
// 选中时放大,取消选中时恢复
|
||||
transform.localScale = isSelected ? _selectedScale : _normalScale;
|
||||
}
|
||||
|
||||
// 获取房间信息
|
||||
public ServerResponse GetRoomInfo()
|
||||
{
|
||||
return _Info;
|
||||
}
|
||||
|
||||
// 加入房间(由ConPanel的OnClickJoin调用)
|
||||
public void JoinRoom()
|
||||
{
|
||||
WorldUIManager.Ins.BackTo(null);
|
||||
MRNetworkManager.Ins.JoinRoom(_Info.EndPoint.Address.ToString(), _Info.createTime);
|
||||
|
||||
390
Assets/_Zombie/Scripts/UI/TrueGearPanel.cs
Normal file
@ -0,0 +1,390 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using XUI;
|
||||
using TMPro;
|
||||
using TruegearSdk;
|
||||
|
||||
public class TrueGearPanel : UIBehaviour
|
||||
{
|
||||
// TrueGear设备选择 - 使用XuanBtn列表
|
||||
public GameObject XuanBtnPrefab;
|
||||
public Transform DeviceListContainer;
|
||||
public List<XuanBtn> XuanBtns;
|
||||
|
||||
public UnityEngine.UI.Button connectButton;
|
||||
public UnityEngine.UI.Button refreshButton;
|
||||
|
||||
// 连接按钮的图片(选中时显示选择图片,未选中时显示无马甲图片)
|
||||
public UnityEngine.UI.Image connectButtonImage;
|
||||
public Sprite selectedSprite; // 选择图片(选中设备时使用)
|
||||
public Sprite noVestSprite; // 无马甲图片(未选中设备时使用)
|
||||
|
||||
private List<DeviceData> scannedDevices = new List<DeviceData>();
|
||||
|
||||
// 选中的设备
|
||||
private XuanBtn _selectedBtn = null;
|
||||
private DeviceData _selectedDevice = null;
|
||||
|
||||
// 连接成功反馈的Text组件
|
||||
public UnityEngine.UI.Text connectStatusText;
|
||||
|
||||
// 面板的GameObject(用于隐藏/显示)
|
||||
public GameObject panelGameObject;
|
||||
public GameObject Conpanel;
|
||||
|
||||
public override void OnUIShow(params object[] args)
|
||||
{
|
||||
base.OnUIShow(args);
|
||||
|
||||
// 从TrueGearEffectManager获取开关状态
|
||||
bool isEnabled = TrueGearEffectManager.Ins != null && TrueGearEffectManager.Ins.EnableTrueGear;
|
||||
|
||||
// 如果未启用马甲功能,则显示面板(用于连接外部设备),隐藏Conpanel
|
||||
if (!isEnabled)
|
||||
{
|
||||
Debug.Log("TrueGear功能未启用,显示面板连接外部设备");
|
||||
if (panelGameObject != null)
|
||||
{
|
||||
panelGameObject.SetActive(true);
|
||||
}
|
||||
if (Conpanel != null)
|
||||
{
|
||||
Conpanel.SetActive(false);
|
||||
}
|
||||
// 打开面板时自动扫描设备
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// 启用功能时隐藏面板,显示Conpanel
|
||||
if (panelGameObject != null)
|
||||
{
|
||||
panelGameObject.SetActive(false);
|
||||
}
|
||||
if (Conpanel != null)
|
||||
{
|
||||
Conpanel.SetActive(true);
|
||||
}
|
||||
ScanAndPopulateDevices();
|
||||
// 注册游戏开始时停止搜索(使用协程监听)
|
||||
StartCoroutine(WaitForGameStartAndStopScan());
|
||||
}
|
||||
private System.Collections.IEnumerator WaitForGameStartAndStopScan()
|
||||
{
|
||||
// 等待游戏开始
|
||||
while (!GameManager.Ins.isStart)
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
|
||||
// 游戏开始后停止搜索
|
||||
if (TrueGearEffectManager.Ins != null)
|
||||
{
|
||||
TrueGearEffectManager.Ins.StopScan();
|
||||
Debug.Log("游戏开始,停止TrueGear蓝牙扫描");
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 扫描设备并填充列表
|
||||
/// </summary>
|
||||
private void ScanAndPopulateDevices()
|
||||
{
|
||||
if (XuanBtnPrefab == null || DeviceListContainer == null)
|
||||
{
|
||||
Debug.LogWarning("XuanBtnPrefab 或 DeviceListContainer 未设置");
|
||||
return;
|
||||
}
|
||||
|
||||
// 初始化蓝牙(InitTrueGear会自动开始搜索)
|
||||
if (TrueGearEffectManager.Ins != null)
|
||||
{
|
||||
TrueGearEffectManager.Ins.InitTrueGear();
|
||||
}
|
||||
|
||||
// 等待蓝牙鉴权完成后获取设备列表
|
||||
StartCoroutine(InitAndScanCoroutine());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 等待蓝牙鉴权完成后获取设备列表
|
||||
/// </summary>
|
||||
private System.Collections.IEnumerator InitAndScanCoroutine()
|
||||
{
|
||||
// 等待蓝牙鉴权完成
|
||||
yield return new WaitForSeconds(0.3f);
|
||||
|
||||
// InitTrueGear()已经自动开始扫描,这里直接获取设备列表
|
||||
StartCoroutine(ScanDevicesCoroutine());
|
||||
}
|
||||
|
||||
private System.Collections.IEnumerator ScanDevicesCoroutine()
|
||||
{
|
||||
// 等待扫描完成
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
|
||||
// 获取设备列表
|
||||
if (TrueGearEffectManager.Ins != null)
|
||||
{
|
||||
Debug.Log("开始获取设备列表...");
|
||||
scannedDevices = TrueGearEffectManager.Ins.GetDeviceList();
|
||||
Debug.Log($"扫描到设备数量: {scannedDevices?.Count ?? 0}");
|
||||
FreshDevices();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 刷新设备列表显示
|
||||
/// </summary>
|
||||
private void FreshDevices()
|
||||
{
|
||||
// 清除所有按钮的显示
|
||||
for (int i = 0; i < XuanBtns.Count; i++)
|
||||
{
|
||||
if (XuanBtns[i] != null)
|
||||
{
|
||||
XuanBtns[i].gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
if (scannedDevices == null || scannedDevices.Count == 0)
|
||||
{
|
||||
// 没有设备时显示提示
|
||||
ShowConnectStatus("未扫描到设备", false);
|
||||
// 如果没有设备了,清除选中状态
|
||||
if (_selectedBtn != null)
|
||||
{
|
||||
ClearSelection();
|
||||
UpdateConnectButtonImage(false);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// 检查当前选中的设备是否还在列表中
|
||||
bool selectedDeviceStillExists = false;
|
||||
if (_selectedDevice != null)
|
||||
{
|
||||
selectedDeviceStillExists = scannedDevices.Exists(d => d.address == _selectedDevice.address);
|
||||
}
|
||||
|
||||
// 显示扫描到的设备
|
||||
for (int i = 0; i < scannedDevices.Count; i++)
|
||||
{
|
||||
if (i < XuanBtns.Count)
|
||||
{
|
||||
XuanBtns[i].Init(scannedDevices[i], i);
|
||||
XuanBtns[i].OnSelectCallback = OnSelectDevice;
|
||||
XuanBtns[i].gameObject.SetActive(true);
|
||||
|
||||
// 恢复之前选中的按钮状态
|
||||
if (selectedDeviceStillExists && _selectedBtn != null && _selectedDevice != null)
|
||||
{
|
||||
if (scannedDevices[i].address == _selectedDevice.address)
|
||||
{
|
||||
_selectedBtn = XuanBtns[i];
|
||||
XuanBtns[i].SetSelected(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 如果选中的设备不在新列表中,清除选中状态
|
||||
if (!selectedDeviceStillExists)
|
||||
{
|
||||
ClearSelection();
|
||||
UpdateConnectButtonImage(false);
|
||||
ShowConnectStatus($"扫描到 {scannedDevices.Count} 个设备,请选择要连接的设备", false);
|
||||
}
|
||||
else
|
||||
{
|
||||
// 选中的设备仍然存在,显示已选择状态
|
||||
ShowConnectStatus($"已选择: {_selectedDevice.address}", false);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 选中设备
|
||||
/// </summary>
|
||||
private void OnSelectDevice(XuanBtn btn)
|
||||
{
|
||||
// 检查点击的是否是当前已经选中的按钮
|
||||
bool isCurrentlySelected = (_selectedBtn == btn);
|
||||
|
||||
if (isCurrentlySelected)
|
||||
{
|
||||
// 点击的是当前已选中的按钮:取消选中
|
||||
ClearSelection();
|
||||
UpdateConnectButtonImage(false);
|
||||
ShowConnectStatus("请选择要连接的设备", false);
|
||||
}
|
||||
else
|
||||
{
|
||||
// 点击的是新按钮:选中新按钮,取消其他按钮的选中状态
|
||||
ClearSelectionExcept(btn);
|
||||
|
||||
// 设置选中新设备
|
||||
_selectedBtn = btn;
|
||||
_selectedDevice = btn.GetDeviceInfo();
|
||||
|
||||
// 更新连接按钮图片为选择图片
|
||||
UpdateConnectButtonImage(true);
|
||||
|
||||
Debug.Log($"选中设备: {_selectedDevice.address}");
|
||||
ShowConnectStatus($"已选择: {_selectedDevice.address}", false);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新连接按钮的图片
|
||||
/// </summary>
|
||||
private void UpdateConnectButtonImage(bool isSelected)
|
||||
{
|
||||
if (connectButtonImage == null) return;
|
||||
|
||||
if (isSelected && selectedSprite != null)
|
||||
{
|
||||
connectButtonImage.sprite = selectedSprite;
|
||||
}
|
||||
else if (!isSelected && noVestSprite != null)
|
||||
{
|
||||
connectButtonImage.sprite = noVestSprite;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清除选中状态(除了指定按钮)
|
||||
/// </summary>
|
||||
private void ClearSelectionExcept(XuanBtn exceptBtn)
|
||||
{
|
||||
// 清除其他按钮的选中状态
|
||||
foreach (var xuanBtn in XuanBtns)
|
||||
{
|
||||
if (xuanBtn != null && xuanBtn != exceptBtn)
|
||||
{
|
||||
xuanBtn.SetSelected(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清除选中状态
|
||||
/// </summary>
|
||||
private void ClearSelection()
|
||||
{
|
||||
if (_selectedBtn != null)
|
||||
{
|
||||
_selectedBtn.SetSelected(false);
|
||||
_selectedBtn = null;
|
||||
}
|
||||
_selectedDevice = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 连接按钮点击事件
|
||||
/// </summary>
|
||||
public void OnClickConnectButton()
|
||||
{
|
||||
if (_selectedDevice == null)
|
||||
{
|
||||
Debug.LogWarning("请先选择要连接的设备");
|
||||
ShowConnectStatus("请先选择要连接的设备", false);
|
||||
return;
|
||||
}
|
||||
|
||||
// 查找选中设备在列表中的索引
|
||||
int deviceIndex = scannedDevices.IndexOf(_selectedDevice);
|
||||
if (deviceIndex < 0)
|
||||
{
|
||||
Debug.LogWarning("设备信息无效");
|
||||
ShowConnectStatus("设备信息无效", false);
|
||||
return;
|
||||
}
|
||||
|
||||
// 连接选中的设备
|
||||
if (TrueGearEffectManager.Ins != null)
|
||||
{
|
||||
TrueGearEffectManager.Ins.ConnectToDeviceByIndex(deviceIndex);
|
||||
|
||||
// 检查是否连接成功
|
||||
if (TrueGearEffectManager.Ins.isGetConnect)
|
||||
{
|
||||
ShowConnectStatus("连接成功!", true);
|
||||
}
|
||||
else
|
||||
{
|
||||
ShowConnectStatus("连接失败,请重试", false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 显示连接状态
|
||||
/// </summary>
|
||||
private void ShowConnectStatus(string message, bool isSuccess)
|
||||
{
|
||||
if (connectStatusText != null)
|
||||
{
|
||||
connectStatusText.text = message;
|
||||
connectStatusText.color = isSuccess ? Color.green : Color.red;
|
||||
}
|
||||
Debug.Log($"连接状态: {message}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 刷新按钮点击事件
|
||||
/// </summary>
|
||||
public void OnClickRefreshButton()
|
||||
{
|
||||
Debug.Log("点击刷新按钮,重新扫描设备...");
|
||||
|
||||
// 清除之前的选中状态
|
||||
ClearSelection();
|
||||
|
||||
// 重新初始化并扫描
|
||||
if (TrueGearEffectManager.Ins != null)
|
||||
{
|
||||
TrueGearEffectManager.Ins.InitTrueGear();
|
||||
}
|
||||
|
||||
StartCoroutine(InitAndScanCoroutine());
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
// 初始化XuanBtn列表
|
||||
if (XuanBtns == null)
|
||||
{
|
||||
XuanBtns = new List<XuanBtn>();
|
||||
}
|
||||
|
||||
// 初始化连接按钮图片为无马甲图片
|
||||
UpdateConnectButtonImage(false);
|
||||
|
||||
// 预先创建XuanBtn实例
|
||||
if (XuanBtnPrefab != null && DeviceListContainer != null)
|
||||
{
|
||||
for (int i = 0; i < 50; i++)
|
||||
{
|
||||
// 使用false参数让实例保持世界坐标为false,这样会使用父物体的布局设置
|
||||
GameObject btnObj = Instantiate(XuanBtnPrefab, DeviceListContainer, false);
|
||||
XuanBtn btn = btnObj.GetComponent<XuanBtn>();
|
||||
if (btn != null)
|
||||
{
|
||||
btn.gameObject.SetActive(false);
|
||||
XuanBtns.Add(btn);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 注册连接按钮点击事件
|
||||
if (connectButton != null)
|
||||
{
|
||||
connectButton.onClick.AddListener(OnClickConnectButton);
|
||||
}
|
||||
|
||||
// 注册刷新按钮点击事件
|
||||
if (refreshButton != null)
|
||||
{
|
||||
refreshButton.onClick.AddListener(OnClickRefreshButton);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/_Zombie/Scripts/UI/TrueGearPanel.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 752e5b94c1848a74da7497e498739cf6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
98
Assets/_Zombie/Scripts/UI/XuanBtn.cs
Normal file
@ -0,0 +1,98 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using TruegearSdk;
|
||||
|
||||
public class XuanBtn : MonoBehaviour
|
||||
{
|
||||
public Text IPText;
|
||||
public Image BgImage;
|
||||
public Sprite[] BgSprites; // 未选中时的背景图片数组:第1个设备用BgSprites[0],第2个设备用BgSprites[1]
|
||||
public Sprite[] SelectedBgSprites; // 选中时的背景图片数组:第1个设备用SelectedBgSprites[0],第2个设备用SelectedBgSprites[1]
|
||||
private DeviceData _deviceInfo;
|
||||
private bool _isSelected = false;
|
||||
private int _deviceIndex = 0;
|
||||
|
||||
// 选中回调
|
||||
public Action<XuanBtn> OnSelectCallback;
|
||||
|
||||
public void Init(DeviceData deviceInfo, int deviceIndex)
|
||||
{
|
||||
_deviceInfo = deviceInfo;
|
||||
_deviceIndex = deviceIndex;
|
||||
|
||||
// 显示设备地址
|
||||
if (IPText != null)
|
||||
{
|
||||
IPText.text = deviceInfo.address;
|
||||
}
|
||||
|
||||
// 初始化时显示对应的背景图片
|
||||
if (BgImage != null)
|
||||
{
|
||||
BgImage.enabled = true;
|
||||
if (BgSprites != null && BgSprites.Length > 0)
|
||||
{
|
||||
int bgIndex = _deviceIndex % BgSprites.Length;
|
||||
BgImage.sprite = BgSprites[bgIndex];
|
||||
}
|
||||
BgImage.color = new Color(1, 1, 1, 1);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// 选中设备(点击设备按钮时调用)
|
||||
public void OnTouchBtn()
|
||||
{
|
||||
// 点击时直接设为选中状态(不切换)
|
||||
// 选择逻辑在TrueGearPanel中处理
|
||||
SetSelected(true);
|
||||
|
||||
if (OnSelectCallback != null)
|
||||
{
|
||||
OnSelectCallback(this);
|
||||
}
|
||||
}
|
||||
|
||||
// 设置选中状态
|
||||
public void SetSelected(bool isSelected)
|
||||
{
|
||||
_isSelected = isSelected;
|
||||
if (BgImage != null)
|
||||
{
|
||||
BgImage.enabled = true;
|
||||
if (isSelected)
|
||||
{
|
||||
// 选中时使用SelectedBgSprites
|
||||
if (SelectedBgSprites != null && SelectedBgSprites.Length > 0)
|
||||
{
|
||||
int bgIndex = _deviceIndex % SelectedBgSprites.Length;
|
||||
BgImage.sprite = SelectedBgSprites[bgIndex];
|
||||
}
|
||||
BgImage.color = new Color(1, 1, 1, 1); // 设置为不透明
|
||||
}
|
||||
else
|
||||
{
|
||||
// 取消选中时使用BgSprites
|
||||
if (BgSprites != null && BgSprites.Length > 0)
|
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