using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class Settle : MonoBehaviour { /// /// 倒计时文本 /// public TextMeshProUGUI LessTimeText; public TextMeshProUGUI blueText; public TextMeshProUGUI redText; public void Update() { if(GameManager.Ins==null) return; LessTimeText.text = GameManager.Ins.GetLessTimeStr(); } }