using System.Collections; using System.Collections.Generic; using Mirror; using UnityEngine; public class JoinControl : Airdrop { public override void OnDeath(object info, Transform _sender) { base.OnDeath(info, _sender); if ((int)info != -1) { GameManager.Ins.JoinControlTower((int)info); } NetworkServer.Destroy(transform.gameObject); CreatEexplosion(); } }