using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Valheim { public class FollowCamera : MonoBehaviour { // Update is called once per frame void Update() { Transform camT = Camera.main.transform; Vector3 cameraForward = new Vector3(camT.forward.x, camT.forward.y, camT.forward.z); transform.position = camT.transform.position; Quaternion quaternion = Quaternion.LookRotation(cameraForward); transform.rotation = Quaternion.Slerp(transform.rotation, quaternion, 0.1f); } } }