using System.Collections; using System.Collections.Generic; using DragonLi.Frame; using UnityEngine; public class DamageBox : MonoBehaviour, IDamagable { public float Health { get; set; } public Agent agent; private void Awake() { } /// /// Implemenet this function to receive damage /// /// /// /// public void ApplyDamage(float value, object info, Transform _sender) { agent.ApplyDamage(value, info, _sender); } }