using System; using System.Collections; using System.Collections.Generic; using Mirror; using UnityEngine; public enum ItemPropType { Hp, } public class ItemProp : NetworkBehaviour { public Collider box; [SyncVar] public int addHpIndex; [SyncVar] public ItemPropType itemPropType; private void Start() { addHpIndex = 40; } [ClientRpc] public void SetItemProp(ItemPropType type) { itemPropType = type; } [Server] public void Collider() { box.enabled = false; transform.gameObject.SetActive(false); NetworkServer.Destroy(transform.gameObject); } }