using System; using BestHTTP; using Common; using DarkTonic.MasterAudio; using Unity.XR.PXR; using UnityEngine; public enum Place { Company1Floor= 0, LiaoNing_AnShan=1, HangZhou_LongHuTianJie=2, Nanjing_Yuhua_Wanxiang=3, Nanjing_Xianlin_WanDaMao=4, Yangzhou_Hanjiang_Tansuozhongxin=5, Yangzhou_Hanjiang_Tansuozhongxin_wai=-5, Zhejiang_Jinhua_KeJiGuan=6, Guangzhou_Panyv_Zhanting=7, Anhui_Wuhu_Guanwei=8, Shandong_Jining_Shangchang = 9, Shandong_Jining_Shangchang_nei = -9, Shandong_Langfang_QingzhouTaihuacheng = 10, Hubei_Xiangyang_Kejiguan=11, Zhejiang_Shaoxing_Shengzhou_WuyueGuangchang = 12, Hunan_Jishou_Qianzhou_Tianhong = 13, Jilin_Tonghua_Liuhe = 14, Shandong_Jinan_Huaiyin_ShengfutongShangmao = 15, Shandong_Jinan_Huaiyin_ShengfutongShangmao_wai = -15, Henan_Xinzheng_Shuanghudadao_Longhujinyicheng = 16, Nanjing_Qixia_Yaohuamen_Jindiguangchang = 17, Nanjing_Qixia_Yaohuamen_Jindiguangchang_nei = -17, Anhui_Suzhou_Yueshan_Guchengshangyejie = 18, Gansu_Longnan_Shicheng_Dongsheng = 19, Shandong_Heze_Yuncheng_Gefuli = 20, Wulanhaote_Ouya_Shangchang = 21, Wulanhaote_Wanda_Shangchang = -21, Yunnan_Mile_Jinchen_Shidaiguangchang = 22, Xinjiang_Yili_Yining_Wanrong = 23, Hunan_Hengyang_Zhuhui_Dongzhoudao = 24, Hunan_Hengyang_Zhuhui_Dongzhoudao_nei = -24, Yunnan_Lincang_Linxiang_Hengji = 25, Yunnan_Lincang_Linxiang_Hengji_Dixia = -25, Guangxi_Guilin_Gongcheng_Shijixincheng = 26, } public class GameLocal : MonoBehaviour { public static GameLocal Ins { get; private set; } public Camera MRCamera; public Transform Aim; public Transform MRLeftControl; public Transform MRRightControl; //public PXR_Manager PXRManager; public State BGMState; // 验证信息 private AuthInfo authInfo = new AuthInfo(); [NonSerialized] public Player self; [Header("版本号")] public string Version = "1.0.1"; [Header("场地")] public Place place = Place.Company1Floor; [NonSerialized] public int GameMode = 0; [NonSerialized] public GameObject HitUI; [NonSerialized] public GameObject DieUI; public Transform[] enemyStartPos; public Transform[] gunPropPos; public Transform doorPos; public GameObject[] wu; void Start() { Ins = this; Application.targetFrameRate = 60; AuthorPanel.Show(); BGMState.StateChange(0); #if !UNITY_EDITOR && UNITY_ANDROID && PICO ChangeMaterial(true); PXR_MixedReality.EnableVideoSeeThrough(true); #endif } /// /// 更换材质 /// public void ChangeMaterial(bool isChange) { } /// /// 鉴权 /// public void RequestAuth(Action cb = null) { string url = "https://startcount-bgovpxyjzl.cn-hangzhou.fcapp.run"; url = "https://startcount-bgovpxyjzl.cn-hangzhou.fcapp.run"; url = "http://www.pineappletech.cn/startcount"; HTTPRequest request = new HTTPRequest(new Uri(url), HTTPMethods.Post, (req, response) => { if (response != null) { Debug.Log("收到数据 ->" + response.DataAsText); } cb?.Invoke(req, response); }); //request.AddHeader("Authorization", Author); authInfo.deviceSn = GetSn(); authInfo.startAt = ConvertTimestampToDateTime(GetTimestamp()) + ""; //authInfo.paid = 2; //authInfo.uuid = GetSn() + GetTimestamp(); //authInfo.shop =17; #if !UNITY_EDITOR && UNITY_ANDROID && PICO authInfo.shop = (int)place; if (place == Place.Yangzhou_Hanjiang_Tansuozhongxin_wai) authInfo.shop = 5; if (place == Place.Shandong_Jining_Shangchang_nei) authInfo.shop = 9; if (place == Place.Shandong_Jinan_Huaiyin_ShengfutongShangmao_wai) authInfo.shop = 15; if (place == Place.Nanjing_Qixia_Yaohuamen_Jindiguangchang_nei) authInfo.shop = 17; if (place == Place.Wulanhaote_Wanda_Shangchang) authInfo.shop = 21; if (place == Place.Hunan_Hengyang_Zhuhui_Dongzhoudao_nei) authInfo.shop = 24; if (place == Place.Yunnan_Lincang_Linxiang_Hengji_Dixia) authInfo.shop = 25; #endif authInfo.gameId = 7; string authJson = JsonUtility.ToJson(authInfo); Debug.Log("发送数据 -> " + authJson); request.RawData = System.Text.Encoding.UTF8.GetBytes(authJson); request.AddHeader("Content-Type", "application/json"); request.Send(); } public long GetTimestamp() { return (long)DateTime.Now.Subtract(new DateTime(1970, 1, 1)).TotalSeconds; } public string ConvertTimestampToDateTime(long timestamp) { // Unix时间戳是从1970年1月1日00:00:00开始的秒数或毫秒数 // 这里以秒为单位,如果时间戳是毫秒则除以1000 DateTime dateTime = DateTimeOffset.FromUnixTimeSeconds(timestamp).DateTime; return dateTime.ToString("yyyy-MM-dd HH:mm:ss"); } /// /// 获取sn号 /// public string GetSn() { string res = "UnityEditor"; #if !UNITY_EDITOR && UNITY_ANDROID && PICO res = PXR_Enterprise.StateGetDeviceInfo(SystemInfoEnum.EQUIPMENT_SN); #endif return res; } public void CloseWu() { foreach (GameObject obj in wu) { obj.SetActive(false); } } public void OpenWu() { foreach (var obj in wu) { obj.SetActive(true); } } }