using System; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class GameEndPanel : MonoBehaviour { public GameObject resultPre; public TextMeshProUGUI playerNameTxt; public TextMeshProUGUI playerScoreTxt; public TextMeshProUGUI playerKillsTxt; public GameObject selfBg; public GameObject cPlayerBg; public static void Show() { OverlayUIManager.Ins.Cover("UI/HUDPanel", false); } private void Start() { } }