//---------------------------------------------- // MeshBaker // Copyright © 2011-2012 Ian Deane //---------------------------------------------- using UnityEngine; using DigitalOpus.MB.Core; /// /// Component that is an endless mesh. You don't need to worry about the 65k limit when adding meshes. It is like a List of combined meshes. Internally it manages /// a collection of CombinedMeshes that are added and deleted as necessary. /// /// Note that this implementation does /// not attempt to split meshes. Each mesh is added to one of the internal meshes as an atomic unit. /// /// This class is a Component. It must be added to a GameObject to use it. It is a wrapper for MB2_Multi_meshCombiner which contains the same functionality but is not a component /// so it can be instantiated like a normal class. /// public class MB3_MultiMeshBaker : MB3_MeshBakerCommon { [SerializeField] protected MB3_MultiMeshCombiner _meshCombiner = new MB3_MultiMeshCombiner(); // [ContextMenu("Print Timings")] public void PrintTimings() { double db_showHideGameObjects = 0; double db_addDeleteGameObjects = 0; double db_addDeleteGameObjects_InitFromMeshCombiner = 0; double db_addDeleteGameObjects_Init = 0; double db_addDeleteGameObjects_CopyArraysFromPreviousBakeBuffersToNewBuffers = 0; double db_addDeleteGameObjects_CopyFromDGOMeshToBuffers = 0; double db_addDeleteGameObjects_CollectMeshData = 0; double db_apply = 0; double db_applyShowHide = 0; double db_updateGameObjects = 0; for (int i = 0; i < _meshCombiner.meshCombiners.Count; i++) { MB3_MeshCombinerSingle c = _meshCombiner.meshCombiners[i].combinedMesh; db_showHideGameObjects += c.db_showHideGameObjects.Elapsed.TotalSeconds; db_addDeleteGameObjects += c.db_addDeleteGameObjects.Elapsed.TotalSeconds; db_addDeleteGameObjects_CollectMeshData += c.db_addDeleteGameObjects_CollectMeshData.Elapsed.TotalSeconds; db_addDeleteGameObjects_InitFromMeshCombiner += c.db_addDeleteGameObjects_InitFromMeshCombiner.Elapsed.TotalSeconds; db_addDeleteGameObjects_Init += c.db_addDeleteGameObjects_Init.Elapsed.TotalSeconds; db_addDeleteGameObjects_CopyArraysFromPreviousBakeBuffersToNewBuffers += c.db_addDeleteGameObjects_CopyArraysFromPreviousBakeBuffersToNewBuffers.Elapsed.TotalSeconds; db_addDeleteGameObjects_CopyFromDGOMeshToBuffers += c.db_addDeleteGameObjects_CopyFromDGOMeshToBuffers.Elapsed.TotalSeconds; db_apply += c.db_apply.Elapsed.TotalSeconds; db_applyShowHide += c.db_applyShowHide.Elapsed.TotalSeconds; db_updateGameObjects += c.db_updateGameObjects.Elapsed.TotalSeconds; } System.Text.StringBuilder sb = new System.Text.StringBuilder(); sb.AppendLine("Timings " + (_meshCombiner.settings.meshAPI == MB_MeshCombineAPIType.betaNativeArrayAPI ? " newMeshAPI " : " oldMeshAPI")); sb.AppendLine("db_showHideGameObjects\t" + db_showHideGameObjects); sb.AppendLine("db_addDeleteGameObjects\t" + db_addDeleteGameObjects); sb.AppendLine("\t\tdb_addDeleteGameObjects_CollectMeshData\t" + db_addDeleteGameObjects_CollectMeshData); sb.AppendLine("\t\tdb_addDeleteGameObjects_InitFromMeshCombiner\t" + db_addDeleteGameObjects_InitFromMeshCombiner); sb.AppendLine("\t\tdb_addDeleteGameObjects_Init\t" + db_addDeleteGameObjects_Init); sb.AppendLine("\t\tdb_addDeleteGameObjects_CopyArraysFromPreviousBakeBuffersToNewBuffers\t" + db_addDeleteGameObjects_CopyArraysFromPreviousBakeBuffersToNewBuffers); sb.AppendLine("\t\tdb_addDeleteGameObjects_CopyFromDGOMeshToBuffers\t" + db_addDeleteGameObjects_CopyFromDGOMeshToBuffers); sb.AppendLine("\t\tdb_addDeleteGameObjects_CollectMeshData tdb_addDeleteGameObjects_CollectMeshData "); //sb.AppendLine("\t\t\t\t MeshChannelsCache_NativeArray.db_AA\t" + MeshChannelsCache_NativeArray.db_AA); //sb.AppendLine("\t\t\t\t MeshChannelsCache_NativeArray.db_BB\t" + MeshChannelsCache_NativeArray.db_BB); //sb.AppendLine("\t\t\t\t MeshChannelsCache_NativeArray.db_CC\t" + MeshChannelsCache_NativeArray.db_CC); //sb.AppendLine("\t\t\t\t MeshChannelsCache_NativeArray.db_DD\t" + MeshChannelsCache_NativeArray.db_DD); sb.AppendLine("db_apply\t" + db_apply); sb.AppendLine("db_applyShowHide\t" + db_applyShowHide); sb.AppendLine("db_updateGameObjects\t" + db_updateGameObjects); Debug.Log(sb.ToString()); } public override MB3_MeshCombiner meshCombiner{ get {return _meshCombiner;} } public override bool AddDeleteGameObjects(GameObject[] gos, GameObject[] deleteGOs, bool disableRendererInSource) { UpgradeToCurrentVersionIfNecessary(); if (_meshCombiner.resultSceneObject == null){ _meshCombiner.resultSceneObject = new GameObject("CombinedMesh-" + name); } meshCombiner.name = name + "-mesh"; return _meshCombiner.AddDeleteGameObjects(gos,deleteGOs,disableRendererInSource); } public override bool AddDeleteGameObjectsByID(GameObject[] gos, int[] deleteGOs, bool disableRendererInSource) { UpgradeToCurrentVersionIfNecessary(); if (_meshCombiner.resultSceneObject == null){ _meshCombiner.resultSceneObject = new GameObject("CombinedMesh-" + name); } meshCombiner.name = name + "-mesh"; return _meshCombiner.AddDeleteGameObjectsByID(gos,deleteGOs,disableRendererInSource); } public void OnDestroy() { if (_meshCombiner != null) { _meshCombiner.Dispose(); } } }