Files
Zombie/Assets/_Zombie/Scripts/Enemys/DragonBoss.cs

34 lines
837 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DragonBoss : Enemy
{
public Launcher leftGun;
// public void DelSelf()
// {
// if (isServer)
// {
// GameManager.Ins.DeleteEnemy(id);
// CreatExplosion();
// }
// }
public override void UpdateRotation()
{
if (target != null)
{
Vector3 targetPos = new Vector3(target.transform.position.x, transform.position.y, target.transform.position.z);
transform.rotation = Quaternion.Lerp(transform.rotation, Quaternion.LookRotation(targetPos - transform.position), Time.deltaTime * 10);
}
}
// public override void Shoot()
// {
// if (IsAlive)
// {
// leftGun.Shoot();
// }
// }
}