34 lines
837 B
C#
34 lines
837 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class DragonBoss : Enemy
|
|
{
|
|
public Launcher leftGun;
|
|
// public void DelSelf()
|
|
// {
|
|
// if (isServer)
|
|
// {
|
|
// GameManager.Ins.DeleteEnemy(id);
|
|
// CreatExplosion();
|
|
// }
|
|
// }
|
|
|
|
public override void UpdateRotation()
|
|
{
|
|
if (target != null)
|
|
{
|
|
Vector3 targetPos = new Vector3(target.transform.position.x, transform.position.y, target.transform.position.z);
|
|
transform.rotation = Quaternion.Lerp(transform.rotation, Quaternion.LookRotation(targetPos - transform.position), Time.deltaTime * 10);
|
|
}
|
|
}
|
|
|
|
// public override void Shoot()
|
|
// {
|
|
// if (IsAlive)
|
|
// {
|
|
// leftGun.Shoot();
|
|
// }
|
|
// }
|
|
}
|