Files
Zombie/Assets/_Zombie/Scripts/Enemys/GRMII.cs

29 lines
521 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GRMII : Enemy
{
public Launcher leftGun;
public Launcher rightGun;
// public void DelSelf()
// {
// if (isServer)
// {
// GameManager.Ins.DeleteEnemy(id);
// CreatExplosion();
// }
// }
// public override void Shoot()
// {
// if (IsAlive)
// {
// leftGun.Shoot();
// rightGun.Shoot();
// }
// }
}