Files
Zombie/Assets/_Zombie/Scripts/Zombie/Zombie.cs

38 lines
778 B
C#

using System.Collections;
using System.Collections.Generic;
using Animancer;
using DragonLi.Core;
using Mirror;
using Pathfinding;
using Unity.XR.PXR;
using UnityEngine;
public class Zombie : Enemy
{
public GameObject attackEffect;
private AnimationClip _attackClip;
public override void OnSpawn()
{
base.OnSpawn();
attackEffect.SetActive(false);
}
public override void OnUpdate()
{
base.OnUpdate();
}
public override void DoAttack()
{
base.DoAttack();
if(attackEffect==null)
return;
//attackEffect.SetActive(true);
// CoroutineTaskManager.Instance.WaitSecondTodo(() =>
// {
// attackEffect.SetActive(false);
// }, 0.5f);
}
}