Files
Zombie/Assets/_Zombie/Scripts/Bullets/PistolBullet.cs
2025-08-28 10:44:46 +08:00

30 lines
761 B
C#

using System.Collections;
using System.Collections.Generic;
using DragonLi.Frame;
using Mirror;
using UnityEngine;
public class PistolBullet : Bullet
{
[Server]
public override void OnSpawn(int ownerIndex, Vector3 recoil, float recoilCount)
{
base.OnSpawn(ownerIndex, recoil, recoilCount);
type = BulletType.PistolBullet;
BulletInfo bulletInfo = GameManager.Ins.BulletInfos[type];
damage = bulletInfo.Damage;
deToughness = bulletInfo.DeToughness;
}
public override void OnApplyDamage(IDamagable damagable)
{
damagable.ApplyDamage(damage, ownerIndex, transform);
}
[Server]
public override void OnHitPlayer(int index)
{
Debug.Log(index + "玩家受击");
}
}