Files
Zombie/Assets/_Zombie/Scripts/Guns/MR3Gun1.cs

24 lines
379 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MR3Gun : Launcher
{
public void Start()
{
if (isServer)
{
type = GunType.MR3Gun;
GunInfo gunInfo = GameManager.Ins.GunInfos[type][1];
shootRate = gunInfo.ShootRate;
recoil = gunInfo.Recoil;
}
}
}