Files
Zombie/Assets/_Zombie/Scripts/UI/ConPanel.cs

75 lines
1.8 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using XUI;
public class ConPanel : UIBehaviour
{
public Common.State PanelState;
public Transform Page2;
public GameObject IPBtn;
public List<IPBtn> IPBtns;
public bool IsInit = false;
public static void Show()
{
WorldUIManager.Ins.Cover("UI/ConPanel", false);
}
public void Start()
{
for (int i = 0; i < 50; i++)
{
IPBtn btn = Instantiate(IPBtn, Page2).GetComponent<IPBtn>();
btn.gameObject.SetActive(false);
IPBtns.Add(btn);
}
IsInit = true;
}
public void Update()
{
if (IsInit && MRNetworkManager.Ins.NeedFresh > 0)
{
MRNetworkManager.Ins.NeedFresh--;
FreshServers();
}
}
public void OnClickHost()
{
WorldUIManager.Ins.Back();
MRNetworkManager.Ins.CreateAndJoinRoom();
MRNetworkManager.Ins.networkDiscovery.AdvertiseServer();
}
public void OnClickFindServer()
{
MRNetworkManager.Ins.DiscoveredServers.Clear();
MRNetworkManager.Ins.DiscoveredServersList.Clear();
MRNetworkManager.Ins.networkDiscovery.StartDiscovery();
PanelState.StateChange(1);
}
public void FreshServers()
{
for (int j = 0; j < IPBtns.Count; j++)
{
IPBtns[j].gameObject.SetActive(false);
}
for (int i = 0; i < MRNetworkManager.Ins.DiscoveredServersList.Count; i++)
{
IPBtns[i].Init(i + 1, MRNetworkManager.Ins.DiscoveredServersList[i]);
IPBtns[i].gameObject.SetActive(true);
}
}
public void OnClickServer()
{
WorldUIManager.Ins.Back();
MRNetworkManager.Ins.CreateRoom();
}
}