Files
Zombie/Assets/_Zombie/Scripts/Zombie/Boss.cs

16 lines
376 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Boss : Zombie
{
public GameObject touObj;
public override void DoAttack()
{
float[] atkStates=new float[3]{0,0.5f,1};
int atkStateId=Random.Range(0,3);
AnimatorComponent.SetFloat("atkState",atkStates[atkStateId]);
base.DoAttack();
}
}