Files
Zombie/Assets/_Zombie/Scripts/Impacts/PHR01Impact.cs

19 lines
366 B
C#

using System.Collections;
using System.Collections.Generic;
using DarkTonic.MasterAudio;
using Mirror;
using UnityEngine;
public class PHR01Impact : NetworkBehaviour
{
[SoundGroup] public string impactSound;
void Start()
{
if (isClient)
{
MasterAudio.PlaySound3DAtVector3(impactSound, transform.position);
}
}
}