19 lines
433 B
C#
19 lines
433 B
C#
using System.Collections;
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using System.Collections.Generic;
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using Mirror;
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using UnityEngine;
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public class JoinControl : Airdrop
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{
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public override void OnDeath(object info, Transform _sender)
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{
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base.OnDeath(info, _sender);
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if ((int)info != -1)
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{
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GameManager.Ins.JoinControlTower((int)info);
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}
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NetworkServer.Destroy(transform.gameObject);
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CreatEexplosion();
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}
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}
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