133 lines
6.7 KiB
C#
133 lines
6.7 KiB
C#
//----------------------------------------------
|
|
// MeshBaker
|
|
// Copyright © 2011-2012 Ian Deane
|
|
//----------------------------------------------
|
|
using UnityEngine;
|
|
using System.Collections;
|
|
using System.Collections.Specialized;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
using DigitalOpus.MB.Core;
|
|
using System.Text.RegularExpressions;
|
|
|
|
/// <summary>
|
|
/// Component that manages a single combined mesh.
|
|
///
|
|
/// This class is a Component. It must be added to a GameObject to use it. It is a wrapper for MB2_MeshCombiner which contains the same functionality but is not a component
|
|
/// so it can be instantiated like a normal class.
|
|
/// </summary>
|
|
public class MB3_MeshBaker : MB3_MeshBakerCommon {
|
|
|
|
[SerializeField] protected MB3_MeshCombinerSingle _meshCombiner = new MB3_MeshCombinerSingle();
|
|
|
|
// [ContextMenu("Print Timings")]
|
|
public void PrintTimings()
|
|
{
|
|
double db_showHideGameObjects = 0;
|
|
double db_addDeleteGameObjects = 0;
|
|
|
|
double db_addDeleteGameObjects_InitFromMeshCombiner = 0;
|
|
double db_addDeleteGameObjects_Init = 0;
|
|
double db_addDeleteGameObjects_CopyArraysFromPreviousBakeBuffersToNewBuffers = 0;
|
|
double db_addDeleteGameObjects_CopyFromDGOMeshToBuffers = 0;
|
|
double db_addDeleteGameObjects_CollectMeshData = 0;
|
|
|
|
double db_addDeleteGameObjects_CollectMeshData_a = 0;
|
|
double db_addDeleteGameObjects_CollectMeshData_b = 0;
|
|
double db_addDeleteGameObjects_CollectMeshData_c = 0;
|
|
|
|
double db_apply = 0;
|
|
double db_applyShowHide = 0;
|
|
double db_updateGameObjects = 0;
|
|
|
|
{
|
|
MB3_MeshCombinerSingle c = _meshCombiner;
|
|
|
|
db_showHideGameObjects += c.db_showHideGameObjects.Elapsed.TotalSeconds;
|
|
db_addDeleteGameObjects += c.db_addDeleteGameObjects.Elapsed.TotalSeconds;
|
|
|
|
db_addDeleteGameObjects_CollectMeshData += c.db_addDeleteGameObjects_CollectMeshData.Elapsed.TotalSeconds;
|
|
|
|
db_addDeleteGameObjects_CollectMeshData_a += c.db_addDeleteGameObjects_CollectMeshData_a.Elapsed.TotalSeconds;
|
|
db_addDeleteGameObjects_CollectMeshData_b += c.db_addDeleteGameObjects_CollectMeshData_b.Elapsed.TotalSeconds;
|
|
db_addDeleteGameObjects_CollectMeshData_c += c.db_addDeleteGameObjects_CollectMeshData_c.Elapsed.TotalSeconds;
|
|
|
|
db_addDeleteGameObjects_InitFromMeshCombiner += c.db_addDeleteGameObjects_InitFromMeshCombiner.Elapsed.TotalSeconds;
|
|
db_addDeleteGameObjects_Init += c.db_addDeleteGameObjects_Init.Elapsed.TotalSeconds;
|
|
db_addDeleteGameObjects_CopyArraysFromPreviousBakeBuffersToNewBuffers += c.db_addDeleteGameObjects_CopyArraysFromPreviousBakeBuffersToNewBuffers.Elapsed.TotalSeconds;
|
|
db_addDeleteGameObjects_CopyFromDGOMeshToBuffers += c.db_addDeleteGameObjects_CopyFromDGOMeshToBuffers.Elapsed.TotalSeconds;
|
|
|
|
db_apply += c.db_apply.Elapsed.TotalSeconds;
|
|
db_applyShowHide += c.db_applyShowHide.Elapsed.TotalSeconds;
|
|
db_updateGameObjects += c.db_updateGameObjects.Elapsed.TotalSeconds;
|
|
}
|
|
|
|
System.Text.StringBuilder sb = new System.Text.StringBuilder();
|
|
sb.AppendLine("Timings " + (_meshCombiner.settings.meshAPI == MB_MeshCombineAPIType.betaNativeArrayAPI ? " newMeshAPI " : " oldMeshAPI"));
|
|
sb.AppendLine("db_showHideGameObjects\t" + db_showHideGameObjects);
|
|
sb.AppendLine("db_addDeleteGameObjects\t" + db_addDeleteGameObjects);
|
|
|
|
sb.AppendLine("\t\tdb_addDeleteGameObjects_CollectMeshData\t" + db_addDeleteGameObjects_CollectMeshData);
|
|
|
|
sb.AppendLine("\t\tdb_addDeleteGameObjects_CollectMeshDataA\t\t" + db_addDeleteGameObjects_CollectMeshData_a);
|
|
sb.AppendLine("\t\tdb_addDeleteGameObjects_CollectMeshDataB\t\t" + db_addDeleteGameObjects_CollectMeshData_b);
|
|
sb.AppendLine("\t\tdb_addDeleteGameObjects_CollectMeshDataC\t\t" + db_addDeleteGameObjects_CollectMeshData_c);
|
|
|
|
sb.AppendLine("\t\tdb_addDeleteGameObjects_InitFromMeshCombiner\t" + db_addDeleteGameObjects_InitFromMeshCombiner);
|
|
sb.AppendLine("\t\tdb_addDeleteGameObjects_Init\t" + db_addDeleteGameObjects_Init);
|
|
sb.AppendLine("\t\tdb_addDeleteGameObjects_CopyArraysFromPreviousBakeBuffersToNewBuffers\t" + db_addDeleteGameObjects_CopyArraysFromPreviousBakeBuffersToNewBuffers);
|
|
sb.AppendLine("\t\tdb_addDeleteGameObjects_CopyFromDGOMeshToBuffers\t" + db_addDeleteGameObjects_CopyFromDGOMeshToBuffers);
|
|
|
|
sb.AppendLine("\t\tdb_addDeleteGameObjects_CollectMeshData tdb_addDeleteGameObjects_CollectMeshData ");
|
|
//sb.AppendLine("\t\t\t\t MeshChannelsCache_NativeArray.db_AA\t" + MeshChannelsCache_NativeArray.db_AA);
|
|
//sb.AppendLine("\t\t\t\t MeshChannelsCache_NativeArray.db_BB\t" + MeshChannelsCache_NativeArray.db_BB);
|
|
//sb.AppendLine("\t\t\t\t MeshChannelsCache_NativeArray.db_CC\t" + MeshChannelsCache_NativeArray.db_CC);
|
|
//sb.AppendLine("\t\t\t\t MeshChannelsCache_NativeArray.db_DD\t" + MeshChannelsCache_NativeArray.db_DD);
|
|
|
|
|
|
sb.AppendLine("db_apply\t" + db_apply);
|
|
sb.AppendLine("db_applyShowHide\t" + db_applyShowHide);
|
|
sb.AppendLine("db_updateGameObjects\t" + db_updateGameObjects);
|
|
Debug.Log(sb.ToString());
|
|
}
|
|
|
|
public override MB3_MeshCombiner meshCombiner{
|
|
get{return _meshCombiner;}
|
|
}
|
|
|
|
public void BuildSceneMeshObject(){
|
|
_meshCombiner.BuildSceneMeshObject();
|
|
}
|
|
|
|
public virtual bool ShowHide(GameObject[] gos, GameObject[] deleteGOs){
|
|
return _meshCombiner.ShowHideGameObjects(gos, deleteGOs);
|
|
}
|
|
|
|
public virtual void ApplyShowHide(){
|
|
_meshCombiner.ApplyShowHide();
|
|
}
|
|
|
|
public override bool AddDeleteGameObjects(GameObject[] gos, GameObject[] deleteGOs, bool disableRendererInSource){
|
|
UpgradeToCurrentVersionIfNecessary();
|
|
// if ((_meshCombiner.outputOption == MB2_OutputOptions.bakeIntoSceneObject || (_meshCombiner.outputOption == MB2_OutputOptions.bakeIntoPrefab && _meshCombiner.renderType == MB_RenderType.skinnedMeshRenderer) )) BuildSceneMeshObject();
|
|
_meshCombiner.name = name + "-mesh";
|
|
return _meshCombiner.AddDeleteGameObjects(gos,deleteGOs,disableRendererInSource);
|
|
}
|
|
|
|
public override bool AddDeleteGameObjectsByID(GameObject[] gos, int[] deleteGOinstanceIDs, bool disableRendererInSource){
|
|
UpgradeToCurrentVersionIfNecessary();
|
|
// if ((_meshCombiner.outputOption == MB2_OutputOptions.bakeIntoSceneObject || (_meshCombiner.outputOption == MB2_OutputOptions.bakeIntoPrefab && _meshCombiner.renderType == MB_RenderType.skinnedMeshRenderer) )) BuildSceneMeshObject();
|
|
_meshCombiner.name = name + "-mesh";
|
|
return _meshCombiner.AddDeleteGameObjectsByID(gos,deleteGOinstanceIDs,disableRendererInSource);
|
|
}
|
|
|
|
public void OnDestroy()
|
|
{
|
|
if (meshCombiner != null)
|
|
{
|
|
meshCombiner.Dispose();
|
|
}
|
|
}
|
|
}
|