26 lines
455 B
C#
26 lines
455 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PHR01 : Enemy
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{
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public Launcher gun;
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// public void DelSelf()
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// {
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// if (isServer)
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// {
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// GameManager.Ins.DeleteEnemy(id);
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// CreatExplosion();
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// }
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// }
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//
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// public override void Shoot()
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// {
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// if (IsAlive)
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// {
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// gun.Shoot();
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// }
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// }
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}
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