Files
Zombie/Assets/_Zombie/Scripts/Towers/ElectroTower.cs

43 lines
828 B
C#

using UnityEngine;
public class ElectroTower : ManualTower
{
public Launcher gun;
private float _nextShootTime = 0;
public override void OnSpawn(int id, TowerType type, int lvl)
{
base.OnSpawn(id, type, lvl);
_nextShootTime = Time.time + gcd;
}
public override void Update()
{
base.Update();
if (!isServer)
{
return;
}
if (!IsAlive || state == TowerState.Broken)
{
return;
}
// 手动模式
if ((mode == TowerMode.Manual || mode == TowerMode.Joint) && controllerId != -1)
{
if (Time.time < _nextShootTime)
{
return;
}
gun.Shoot(controllerId);
_nextShootTime = Time.time + gcd;
}
}
}