fix:调整游戏时长为10分钟
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328000
Assets/FR2_Cache.asset
328000
Assets/FR2_Cache.asset
File diff suppressed because it is too large
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@@ -399,7 +399,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: 11:18
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m_text: 10:00
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 09cbb2b2cd276b0449d8a3d48e1b3083, type: 2}
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m_sharedMaterial: {fileID: 1612330459029087759, guid: 09cbb2b2cd276b0449d8a3d48e1b3083, type: 2}
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@@ -43,7 +43,7 @@ namespace Valheim
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public State MRBgm;
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public Transform MRLeftControl;
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public Transform MRRightControl;
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public PXR_Manager PXRManager;
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//public PXR_Manager PXRManager;
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public Transform FakeTree;
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public Transform[] WorkTree;
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@@ -52,7 +52,6 @@ namespace Valheim
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public GameObject[] worldPres;
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public Transform aiDrPos;
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public Transform doorPos;
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public Transform initPos;
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public Transform petPos;
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public GameObject[] badges;
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@@ -60,14 +59,10 @@ namespace Valheim
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public NavMeshData[] navMeshData;
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public GameObject winLightBgm;
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public GameObject[] guideList;
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public GameObject goEffect;
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[NonSerialized]
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public Player self;
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[Header("版本号")]
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public string Version = "1.2.1";
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[Header("场地")]
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public Place place = Place.GongSi1Lou;
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// 版本号
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@@ -91,7 +86,6 @@ namespace Valheim
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MRBgm.StateChangeBgm(0);
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#if !UNITY_EDITOR && UNITY_ANDROID && PICO
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PXRManager.enabled = true;
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PXR_MixedReality.EnableVideoSeeThrough(true);
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#elif !UNITY_EDITOR && UNITY_ANDROID && VIVE
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Interop.WVR_ShowPassthroughUnderlay(true);
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@@ -101,7 +101,7 @@ namespace Valheim
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[SyncVar]
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public long vistEnd = 0;
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// 总游玩时长
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private int vistAllTime = (int)(60 * 15F);
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private int vistAllTime = (int)(60 * 10F);
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// 游戏是否结束
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[NonSerialized]
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[SyncVar]
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