fix:调整游戏时长为10分钟

This commit is contained in:
bzx
2025-07-07 16:15:44 +08:00
parent 4979de5929
commit de80d89cf2
5 changed files with 3 additions and 328010 deletions

File diff suppressed because it is too large Load Diff

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@@ -399,7 +399,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: 11:18
m_text: 10:00
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 09cbb2b2cd276b0449d8a3d48e1b3083, type: 2}
m_sharedMaterial: {fileID: 1612330459029087759, guid: 09cbb2b2cd276b0449d8a3d48e1b3083, type: 2}

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@@ -43,7 +43,7 @@ namespace Valheim
public State MRBgm;
public Transform MRLeftControl;
public Transform MRRightControl;
public PXR_Manager PXRManager;
//public PXR_Manager PXRManager;
public Transform FakeTree;
public Transform[] WorkTree;
@@ -52,7 +52,6 @@ namespace Valheim
public GameObject[] worldPres;
public Transform aiDrPos;
public Transform doorPos;
public Transform initPos;
public Transform petPos;
public GameObject[] badges;
@@ -60,14 +59,10 @@ namespace Valheim
public NavMeshData[] navMeshData;
public GameObject winLightBgm;
public GameObject[] guideList;
public GameObject goEffect;
[NonSerialized]
public Player self;
[Header("版本号")]
public string Version = "1.2.1";
[Header("场地")]
public Place place = Place.GongSi1Lou;
// 版本号
@@ -91,7 +86,6 @@ namespace Valheim
MRBgm.StateChangeBgm(0);
#if !UNITY_EDITOR && UNITY_ANDROID && PICO
PXRManager.enabled = true;
PXR_MixedReality.EnableVideoSeeThrough(true);
#elif !UNITY_EDITOR && UNITY_ANDROID && VIVE
Interop.WVR_ShowPassthroughUnderlay(true);

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@@ -101,7 +101,7 @@ namespace Valheim
[SyncVar]
public long vistEnd = 0;
// 总游玩时长
private int vistAllTime = (int)(60 * 15F);
private int vistAllTime = (int)(60 * 10F);
// 游戏是否结束
[NonSerialized]
[SyncVar]