using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; namespace Valheim { public class DamageUI : MonoBehaviour { public TextMeshProUGUI damageText; public void ShowDamage(float damage, bool criticalHit, int size) { damageText.fontSize = size; damageText.text = damage.ToString(); if (criticalHit) { damageText.color = Color.red; } } } }