using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.PlayerLoop; public class DataReportInfo { public bool debug; public string deviceId; public string deviceIp; public string gamePackageName; public string versionNumber; public bool isMaster; public string roomId; public long gameLaunchTime; public long gameStartTime; public long gameEndTime; public long appExitTime; public int stage1DurationSeconds; public int stage2DurationSeconds; public int gameDurationSeconds; public int totalOnlinePlayers; public int totalShotsFired; public int totalHits; public float hitRate; public int deathCount; public float totalMovementDistanceMeters; public int playerHeightCm; public int score; }