using DG.Tweening; using Mirror; using UnityEngine; using Valheim; public class LevelUp : NetworkBehaviour { public GameObject levelUp; // public void Start() { transform.DOLocalMove(new Vector3(transform.position.x, 0.8f, transform.position.z), 1f).SetEase(Ease.OutQuad).OnComplete(() => { levelUp.SetActive(false); }); } private void Update() { levelUp.GetComponent().LookAt(new Vector3(GameInit.Ins.MRCamera.transform.position.x, 0, GameInit.Ins.MRCamera.transform.position.z)); } }