using System.Collections; using System.Collections.Generic; using DarkTonic.MasterAudio; using Mirror; using UnityEngine; namespace Valheim { public class Dialogue : NetworkBehaviour { public GameObject DialogueUI; public GameObject BarkSound; public Pet pet; public void Update() { if (isServer) { if (pet.state == PetState.Wild) { RpcShow(); } else if (pet.state == PetState.Trained) { RpcHide(); } } } [ClientRpc] public void RpcShow() { //展示UI DialogueUI.SetActive(true); } [ClientRpc] public void RpcHide() { DialogueUI.SetActive(false); BarkSound.SetActive(false); } } }