// GUI Animator FREE // Version: 1.0.1 // Unity 4.7.1 or higher and Unity 5.3.4 or higher compatilble, see more info in Readme.txt file. // // Author: Gold Experience Team (http://www.ge-team.com) // // Unity Asset Store: https://www.assetstore.unity3d.com/en/#!/content/58843 // GE Store: http://www.ge-team.com/store/en/products/gui-animator-free/ // Full version on Unity Asset Store: https://www.assetstore.unity3d.com/en/#!/content/28709 // Full version on GE Store: http://www.ge-team.com/store/en/products/gui-animator-for-unity-ui/ // // Please direct any bugs/comments/suggestions to geteamdev@gmail.com #region Namespaces using UnityEngine; using System.Collections; using UnityEngine.UI; #endregion // ###################################################################### // GUIAnimatorFREEDemo class // This class shows buttons and it plays Move-In and Move-Out animations when user pressed the buttons. // ###################################################################### public class GUIAnimatorFREEDemo : MonoBehaviour { // ######################################## // MonoBehaviour functions // ######################################## #region MonoBehaviour Functions private float m_WaitTime = 4.0f; private float m_WaitTimeCount = 0; private bool m_ShowMoveInButton = true; // Use this for initialization void Awake() { // Set GUIAnimSystemFREE.Instance.m_AutoAnimation to false, // this will let you control all GUI Animator elements in the scene via scripts. if (enabled) { GUIAnimSystemFREE.Instance.m_GUISpeed = 1.0f; GUIAnimSystemFREE.Instance.m_AutoAnimation = false; } } // Use this for initialization void Start() { } // Update is called once per frame void Update() { // Count down timer for MoveIn/MoveOut buttons if (m_WaitTimeCount > 0 && m_WaitTimeCount <= m_WaitTime) { m_WaitTimeCount -= Time.deltaTime; if (m_WaitTimeCount <= 0) { m_WaitTimeCount = 0; // Switch status of m_ShowMoveInButton m_ShowMoveInButton = !m_ShowMoveInButton; } } } void OnGUI() { // Show GUI button when ready if (m_WaitTimeCount <= 0) { Rect rect = new Rect((Screen.width - 100) / 2, (Screen.height - 50) / 2, 250, 50); // Show MoveIn button if (m_ShowMoveInButton == true) { if (GUI.Button(rect, "Play In-animations then Idle-animations")) { // Play MoveIn animations GUIAnimSystemFREE.Instance.MoveIn(this.transform, true); m_WaitTimeCount = m_WaitTime; } } // Show MoveOut button else { if (GUI.Button(rect, "Play Out-animations")) { // Play MoveOut animations GUIAnimSystemFREE.Instance.MoveOut(this.transform, true); m_WaitTimeCount = m_WaitTime; } } } } #endregion // MonoBehaviour Functions }