using System; using Mirror; using TMPro; using UnityEngine; using UnityEngine.UI; namespace Valheim { public class DuringPanel : MonoBehaviour { public TextMeshProUGUI LessTimeText; public TextMeshProUGUI FPSText; public TextMeshProUGUI PingText; public Image PingIcon; // private float m_UpdateShowDeltaTime = 0.5f;//更新帧率的时间间隔; // private int m_FrameUpdate = 0;//帧数; // private float m_FPS = 0;//帧率 public static void Show() { OverlayUIManager.Ins.Cover("UI/DuringPanel", false); } public void Update() { LessTimeText.text = GameManager.Ins.GetLessTimeStr(); PingText.text = Math.Round(NetworkTime.rtt * 1000) + ""; PingIcon.color = NetworkClient.connectionQuality.ColorCode(); } } }