using DG.Tweening; using DragonLi.Core; using JetBrains.Annotations; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.SocialPlatforms.Impl; using UnityEngine.TextCore.Text; using UnityEngine.UI; using Valheim; public class ResultPanel : MonoBehaviour { public TMP_Text text; public GameObject[] objs; public static void Show() { WorldUIManager.Ins.Cover("UI/ResultPanel", false); //CoroutineTaskManager.Instance.WaitSecondTodo(() => //{ // Debug.Log("正在退出游戏..."); // Application.Quit(); //}, 5f); } public void Start() { objs[0].SetActive(GameManager.Ins.IsWin); objs[1].SetActive(!GameManager.Ins.IsWin); text.text ="用时:"+ GameManager.Ins.GetEndTime(); } void UpdateNumberText() { } }