23 lines
436 B
C#
23 lines
436 B
C#
using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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namespace UnityEditor.XCodeEditor
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{
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public class PBXVariantGroup : PBXGroup
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{
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#region Constructor
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public PBXVariantGroup( string name, string path = null, string tree = "SOURCE_ROOT" )
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: base(name, path, tree)
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{
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}
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public PBXVariantGroup( string guid, PBXDictionary dictionary ) : base( guid, dictionary )
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{
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}
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#endregion
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}
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}
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