37 lines
1.5 KiB
C#
37 lines
1.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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[CustomEditor(typeof(Spline))]
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public class SplineInspector : Editor
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{
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public override void OnInspectorGUI()
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{
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Spline spline = (Spline) target;
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spline.DraggablePrefab = (GameObject)EditorGUILayout.ObjectField(nameof(spline.DraggablePrefab), spline.DraggablePrefab, typeof(GameObject), true);
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spline.NewNodeOffset = EditorGUILayout.FloatField(nameof(spline.NewNodeOffset), spline.NewNodeOffset);
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spline.MoveSpeed = EditorGUILayout.FloatField(nameof(spline.MoveSpeed), spline.MoveSpeed);
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spline.SpawnStartDelay = EditorGUILayout.FloatField(nameof(spline.SpawnStartDelay), spline.SpawnStartDelay);
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spline.SpawnDelay = EditorGUILayout.FloatField(nameof(spline.SpawnDelay), spline.SpawnDelay);
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spline.SpawnCount = EditorGUILayout.IntField(nameof(spline.SpawnCount), spline.SpawnCount);
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spline.DraggableSplineEndAction = (DraggableSplineEndAction)EditorGUILayout.EnumPopup(nameof(spline.DraggableSplineEndAction), spline.DraggableSplineEndAction);
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spline.PreWarmTime = EditorGUILayout.FloatField(nameof(spline.PreWarmTime), spline.PreWarmTime);
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spline.SpawnDelay = Mathf.Max(spline.SpawnDelay, 0.1f);
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if (GUILayout.Button("Add point"))
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{
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spline.AddNode();
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}
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if (spline.Segments.Count > 0 && GUILayout.Button("Close"))
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{
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spline.Close();
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}
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if (GUI.changed) { EditorUtility.SetDirty(spline); }
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}
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}
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