Files
valheim/Assets/Scripts/AStarTest.cs
2025-07-04 14:16:14 +08:00

59 lines
1.4 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Pathfinding;
using UnityEngine;
public class AStarTest : MonoBehaviour
{
public Transform target;
public Seeker seeker;
private CharacterController controller;
//The calculated path
public Path path;
//The AI's speed per second
public float speed = 100;
//The max distance from the AI to a waypoint for it to continue to the next waypoint
public float nextWaypointDistance = 3;
//The waypoint we are currently moving towards
private int currentWaypoint = 0;
public AIPath aiPath;
[Obsolete("Obsolete")]
private void Start()
{
seeker.StartPath(transform.position, target.position,OnPathComplete);
aiPath.SetPath(path);
}
public void OnPathComplete(Path p)
{
if(p.error)
return;
path = p;
currentWaypoint = 0;
}
private void FixedUpdate()
{
// if(path == null)
// return;
// if(currentWaypoint>=path.vectorPath.Count)
// return;
// Vector3 dir=(path.vectorPath[currentWaypoint]-transform.position).normalized;
// dir *= speed * Time.fixedDeltaTime;
// controller.SimpleMove(dir);
// if (Vector3.Distance(transform.position, target.position) < nextWaypointDistance)
// {
// currentWaypoint++;
// }
}
}