Files
valheim/Assets/_Valheim/Scripts/Enemys/FishMan.cs
2025-07-04 14:16:14 +08:00

35 lines
819 B
C#

using System.Collections.Generic;
using System.Data;
using System.Linq;
using BehaviorDesigner.Runtime;
using DragonLi.Core;
using DragonLi.Frame;
using Mirror;
using TMPro;
using UnityEngine;
namespace Valheim
{
public class FishMan : Fish
{
public GameObject cry;
[Server]
public override void Die(object info, Transform _sender)
{
GameManager.Ins.EnemyList.Remove(this);
NavAgent.enabled = false;
GameManager.Ins.CreateSpawnBallPoint(new Vector3(transform.position.x, 0.1F, transform.position.z));
GameManager.Ins.CheckAreaSettle(areaId);
//PlayDeadSound();
CryRpc(true);
}
[ClientRpc]
public void CryRpc(bool show)
{
cry.SetActive(show);
}
}
}