Files
valheim/Assets/Magic_Spline/Scripts/Editor/SplineInspector.cs
2025-07-04 14:16:14 +08:00

37 lines
1.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(Spline))]
public class SplineInspector : Editor
{
public override void OnInspectorGUI()
{
Spline spline = (Spline) target;
spline.DraggablePrefab = (GameObject)EditorGUILayout.ObjectField(nameof(spline.DraggablePrefab), spline.DraggablePrefab, typeof(GameObject), true);
spline.NewNodeOffset = EditorGUILayout.FloatField(nameof(spline.NewNodeOffset), spline.NewNodeOffset);
spline.MoveSpeed = EditorGUILayout.FloatField(nameof(spline.MoveSpeed), spline.MoveSpeed);
spline.SpawnStartDelay = EditorGUILayout.FloatField(nameof(spline.SpawnStartDelay), spline.SpawnStartDelay);
spline.SpawnDelay = EditorGUILayout.FloatField(nameof(spline.SpawnDelay), spline.SpawnDelay);
spline.SpawnCount = EditorGUILayout.IntField(nameof(spline.SpawnCount), spline.SpawnCount);
spline.DraggableSplineEndAction = (DraggableSplineEndAction)EditorGUILayout.EnumPopup(nameof(spline.DraggableSplineEndAction), spline.DraggableSplineEndAction);
spline.PreWarmTime = EditorGUILayout.FloatField(nameof(spline.PreWarmTime), spline.PreWarmTime);
spline.SpawnDelay = Mathf.Max(spline.SpawnDelay, 0.1f);
if (GUILayout.Button("Add point"))
{
spline.AddNode();
}
if (spline.Segments.Count > 0 && GUILayout.Button("Close"))
{
spline.Close();
}
if (GUI.changed) { EditorUtility.SetDirty(spline); }
}
}