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valheim/Assets/Wave/Essence/InputModule/5.5.0-r.10/Scripts/GUI/ControllerBeamProvider.cs
2025-07-04 14:16:14 +08:00

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// "Wave SDK
// © 2020 HTC Corporation. All Rights Reserved.
//
// Unless otherwise required by copyright law and practice,
// upon the execution of HTC SDK license agreement,
// HTC grants you access to and use of the Wave SDK(s).
// You shall fully comply with all of HTCs SDK license agreement terms and
// conditions signed by you and all SDK and API requirements,
// specifications, and documentation provided by HTC to You."
using System.Collections.Generic;
using UnityEngine;
using Wave.Native;
namespace Wave.Essence.InputModule
{
sealed class ControllerBeamProvider
{
const string LOG_TAG = "Wave.Essence.InputModule.ControllerBeamProvider";
private void DEBUG(string msg)
{
if (Log.EnableDebugLog)
Log.d(LOG_TAG, msg, true);
}
private class BeamStorage
{
public XR_Hand hand { get; set; }
public GameObject beamObject { get; set; }
public BeamStorage(XR_Hand type, GameObject beam)
{
hand = type;
beamObject = beam;
}
}
private List<BeamStorage> controllerBeams = new List<BeamStorage>();
private XR_Hand[] beamHandList = new XR_Hand[] {
XR_Hand.Dominant,
XR_Hand.NonDominant
};
private static ControllerBeamProvider m_Instance = null;
public static ControllerBeamProvider Instance
{
get
{
if (m_Instance == null)
m_Instance = new ControllerBeamProvider();
return m_Instance;
}
}
private ControllerBeamProvider()
{
for (int i = 0; i < beamHandList.Length; i++)
controllerBeams.Add(new BeamStorage(beamHandList[i], null));
}
public void SetControllerBeam(XR_Hand hand, GameObject beam)
{
DEBUG("SetControllerBeam() " + hand + ", beam: " + (beam != null ? beam.name : "null"));
for (int i = 0; i < beamHandList.Length; i++)
{
if (beamHandList[i] == hand)
{
controllerBeams[i].beamObject = beam;
break;
}
}
}
public GameObject GetControllerBeam(XR_Hand hand)
{
int index = 0;
for (int i = 0; i < beamHandList.Length; i++)
{
if (beamHandList[i] == hand)
{
index = i;
break;
}
}
return controllerBeams[index].beamObject;
}
}
}