50 lines
1.1 KiB
C#
50 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Common
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{
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public class State : MonoBehaviour
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{
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public int nowState = 0;
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public void StateChange(int v)
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{
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int index = 0;
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// foreach (Transform child in this.transform)
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// {
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// if (index == v)
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// {
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// this.nowState = v;
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// child.gameObject.SetActive(true);
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// }
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// else
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// {
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// child.gameObject.SetActive(false);
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// }
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// index++;
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// }
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}
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public void StateChangeBgm(int v)
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{
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int index = 0;
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foreach (Transform child in this.transform)
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{
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if (index == v)
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{
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this.nowState = v;
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child.gameObject.SetActive(true);
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}
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else
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{
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child.gameObject.SetActive(false);
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}
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index++;
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}
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}
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}
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}
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