39 lines
930 B
C#
39 lines
930 B
C#
using DG.Tweening;
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using DragonLi.Core;
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using JetBrains.Annotations;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.SocialPlatforms.Impl;
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using UnityEngine.TextCore.Text;
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using UnityEngine.UI;
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using Valheim;
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public class ResultPanel : MonoBehaviour
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{
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public TMP_Text text;
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public GameObject[] objs;
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public static void Show()
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{
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WorldUIManager.Ins.Cover("UI/ResultPanel", false);
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//CoroutineTaskManager.Instance.WaitSecondTodo(() =>
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//{
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// Debug.Log("正在退出游戏...");
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// Application.Quit();
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//}, 5f);
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}
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public void Start()
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{
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objs[0].SetActive(GameManager.Ins.IsWin);
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objs[1].SetActive(!GameManager.Ins.IsWin);
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text.text ="用时:"+ GameManager.Ins.GetEndTime();
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}
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void UpdateNumberText()
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{
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}
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}
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